Forum: Poser - OFFICIAL


Subject: Question for CL - P5 Multiple Runtimes

phoenixamon opened this issue on Sep 05, 2002 ยท 17 posts


phoenixamon posted Thu, 05 September 2002 at 8:32 AM

I started thinking how wonderful it was going to be to set up my gigs of content into multiple Runtimes, but then my mind hit on a snag... Geometries. Now, I know that I can have P5 access my entire current Runtime exactly how it is right now, but I wouldn't want to do that. I hate the way content is organized in P4, so I certainly wouldn't want to just leave it as is. So that aside, I started thinking of creating Runtimes for categories, such as Fantasy, Modern, Sci Fi, Historical, etc. But I've already got this stuff installed and although I'm meticulous about where I put my textures and library files, I normally leave the geometries just where the creator specified. Currently my Geometries folder contains roughly 5,500 files in 900-ish folders with peculiar names. :) If I'm going to separate out my content into multiple Runtimes, wouldn't that mean I need to sort out those Geometries so that each Runtime contains only its relevant objs? I can't imagine a way to sort them out without taking ages. And if I have victoria-based chacters in each of my Runtimes, I'd then have to create duplicates of the obj, which would rule out using something like P-un or a script to collect the associates OBJs and simply move them. P-p-p-please... tell me when you say "multiple runtimes," you really mean multiple libraries, allowing me to keep just one big fat bloated Geometries folder for use with every themed runtime. Thanks for your insight, Phoenix