Hi there, Been playing with morphs and wasn't sure if I mentioned this yet. We solved glowing nostrils with just lighting and morphs...no props or anything used. Seems we could have had this back in P3...oh well. I guess you learn things when you are meant to discover them. The problem was never really the renderer. Only global lights can create shadows complex enough to eliminate the glow. But even with lighting I found that we had overlooked some suble details to the cavity of the nose. It has to do with the way the noses were made. :) Without those details there is no way for the mesh to "trap" the light. Obviously you would have to render using shadows. V3 won't glow in proper lighting, but I am checking to see if the Millennnium family has enough res to correct the issue. I'll keep you posted. If there is we might be able to provide a freebie pack with a nose fix for each figure. But first I have to see if the meshes will allow for the fixes. I think Michael(MallenLane) deserves a community award for showing global lights were posible in Poser. V3test mesh(experimental morph) rendered in P4. Take Care, Anton Daz3D
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
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