Forum: Poser - OFFICIAL


Subject: P5 First Impressions

Tempus Fugit opened this issue on Sep 10, 2002 ยท 11 posts


Tempus Fugit posted Tue, 10 September 2002 at 7:11 PM

Attached Link: http://www.brickhousedigital.com

Came home from work today thinking there would be a notice from Airborne stuck to my door (I had seen from the tracking number that it was on the van in town), and instead found the box from Curious Labs sitting on my doorstep, unattended. I live on a busy street, so it's a wonder nobody walked off with it. That's a bitch directed at Airborne, though(and to be fair, UPS commits the same offense). Ripped off the shrink wrap and did the install. Registered online without any waiting at all and got right into the program. A lot about the interface is very familiar, and I hadn't read any of the manual yet, so I just started poking around. I had read here earlier today about how to import my previous Runtime folder, which is pretty huge, but it worked without a hitch. Being in a rush to render something, I opened an old P4 file of my favorite figure of all time, Asia. I opened the render options, bumped everything up, and hit render. Very impressed so far with the new engine! The shadows are great. I was expecting a lockup at any time on this first pass. My desktop computer crashed, and I've got it all disassembled in my living room right now, so I'm working on my laptop, which is a 900mz P3 with 256 megs of RAM. I zoomed the camera in on the face and added Cake1's high-res eyes with Curio's textures. Made the image window bigger and hit render. It thought about for a bit, then popped up a message that it couldn't find a texture. Then, Windows XP told me my memory was being devoured, and Poser 5 gave me an infinite stream of errors (code 50, I think?). I had to use the Task Manager to shut it down. I can't wait to dive into the hair, cloth and new texture options (reflections!). I'll try and gently push things again tonight and see what happens, but the old content working in P5 seems to be ok. New engine looks good, but I think if you're a frequent user, and do a lot of high-poly and high-texture stuff, you'd better have a beefy machine. Gotta get my desktop back together! Just the tip of the P5 iceberg, but I've certainly got a lot of new toys to explore for the forseeable future! More soon-- -Tempus Fugit

SAMS3D posted Tue, 10 September 2002 at 7:35 PM

Just a lovely render....have fun...Sharen


sturkwurk posted Tue, 10 September 2002 at 7:48 PM

sniff... I figured you of all people would have dipped your Poser toes into some certain superhero creations first (see content CD) I'm hurt ;)

I came, I rendered, I'm still broke.


Tempus Fugit posted Tue, 10 September 2002 at 7:56 PM

Haven't even gotten to the CD yet! No sleep in sight...


nerd posted Tue, 10 September 2002 at 8:56 PM Forum Moderator

sturkwurk, The "Content" CD is still in the sleeve. I'm still too busy exploring the UI to explore the goodies. That will be for tomorrow ;-)


Tempus Fugit posted Tue, 10 September 2002 at 9:59 PM

Here's a close-up that rendered ok. Took a long time, and the memory was screaming again, but no lock-ups. 256 megs is barely enough...

ShawnDriscoll posted Wed, 11 September 2002 at 12:09 AM

Why no shadows from the jewelry? SHONNER http://www.shonner.com

www.youtube.com/user/ShawnDriscollCG


Tempus Fugit posted Wed, 11 September 2002 at 5:11 AM

I'm not sure, but it looks like an oddity with the prop. I checked the item properties, and cast shadows is on. Moving the headband out in front of her face produced this result. The little bands and pointy pieces cast shadows, but there don't appear to be any from the spheres...

Cheers posted Wed, 11 September 2002 at 6:19 AM

Is it rendered with shadow maps, if so you may have to increase the shadow maps resolution to achieve a more defined shadow. Just a thought from my P4 experience ;o) Cheers

 

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praxis22 posted Wed, 11 September 2002 at 12:52 PM

Here's a question for you, can you apply collision detection to the hair so that it doesn't go through the shoulder like it does in the image at the beginning of this thread? later jb


nerd posted Wed, 11 September 2002 at 1:40 PM Forum Moderator

In the Hair Room there is a check for "Do Collisions" I haven played with it yet, but that sounds like it should work for Dynamic hair. Old prop hair will still work the same. Unless, wait a minute... Why not make the prop hair a "Cloth"? MwaHa hah ha ha! Now I feeling better! Back in to the cave to expiriment with Cloth Hair!