ScottA opened this issue on Sep 10, 2002 ยท 16 posts
ScottA posted Tue, 10 September 2002 at 7:38 PM
Attached Link: JS100
I've been finishing up all of my half done projects latley. Joe Satriani and I use the same weapons. ;-) So I figured I'd finish this up so it's good enough to post. It took me a while to figure out how to get this thing smooth without it being a huge file size. Finally nailed it this afternoon. ScottADragonWalk posted Tue, 10 September 2002 at 8:02 PM
Thanks!!...very gracious of you ;-)
JeffH posted Tue, 10 September 2002 at 8:02 PM
What's the secret? :-) -Jeff
GROINGRINDER posted Tue, 10 September 2002 at 8:39 PM
Yea what's the secret. I'd love to get my Les Paul Jr into Poser.
ScottA posted Tue, 10 September 2002 at 8:51 PM
Not really a secret Jeff. I just had to figure out the best way to plan out the mesh. That's the hardest part for me. Figuring out how to approach a project. I tried using splines because that's how most people make smooth objects like this. But I just couldn't figure out how to fill in the middle properly and neatly once I had the outter curves made. I ended up creating a flat patch with very few squares. Then I extruded a couple of them to create the pointed parts. Then I extruded the whole thing for thickness. Then I used Nurbs on it to smooth it out. Then tweaked it a bit to finish. Then of course I used my own personal method to rip out all the unneccessary parts of the .obj file to lighten it up even more. And I ended up with a decently smooth object that isn't a huge file size like the Rhino guys are used to making. As you know. I hate large file sizes. I consider it cheating. And they suck to work with. But since my web site limits files to 1 meg. I've really had to train myself to keep things as efficient as possible. I always admired how well DAZ did with the P3&P4 figures compared to their file sizes. ScottA
GROINGRINDER posted Tue, 10 September 2002 at 8:54 PM
And I ended up with a decently smooth object that isn't a huge file size like the Rhino guys are used to making. ........................................ Now that just hurts!
ScottA posted Tue, 10 September 2002 at 9:00 PM
GROINGRINDER posted Tue, 10 September 2002 at 9:04 PM
Yes it is very nice and tidy.
droyd posted Tue, 10 September 2002 at 10:31 PM
Satch rules, another axe for the Poser arsenal, thanks!
bikermouse posted Tue, 10 September 2002 at 11:31 PM
Rock And Roll, Dude! really nice! and Thanks!
volfin posted Wed, 11 September 2002 at 12:45 AM
timoteo1 posted Wed, 11 September 2002 at 12:52 AM
That reminds me ... can any of you 3D-gurus recommened a stand-alone polygon-reducer that is reliable? One that won't trash the mesh. I have an OBJ that is some 800k polygons, that I want to bone in the Setup room, so I need it to be around 20% or less than that ... any suggestions? TIA!
timoteo1 posted Wed, 11 September 2002 at 12:52 AM
Thanks for the geee-tar, by the way! Just saw Joe and Dream Theater in concert last week, AMAZING!! -Tim
Spanki posted Wed, 11 September 2002 at 1:21 AM
volfin, there's one thing that 'may' make it look different... your reduced version was converted to triangles. Poser generally renders quads better than triangles, so you might see some (slight) differences. Nice reduction job though.
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ScottA posted Wed, 11 September 2002 at 8:44 AM
Spanki is right about the quads and Poser. However you did a nice job of retaining the smooth edges on this one volfin. It looks like it will render pretty smooth in Poser. I could have made it that small. But I really wanted it to be super smooth while not being a monsterous file. Nice job! ScottA
volfin posted Wed, 11 September 2002 at 8:37 PM
I didn't know about the Triangle/Quad issue. I may have to rethink some plans I had for some of my props. Thanks for the info and encouragement. I have seen much bigger than your guitar. The other day I downloaded a battle axe that was nearly 8 meg! *8-O