vxg139 opened this issue on Sep 10, 2002 ยท 7 posts
vxg139 posted Tue, 10 September 2002 at 9:25 PM
Hi, This might be a dumb question but could someone help me out and tell me how to create pantyhose / stocking on Victoria or other characters!!! This is driving me nuts!!! Thank you in advance vxg139
Penguinisto posted Tue, 10 September 2002 at 9:37 PM
There's already a zillion varieties of pantyhose here on R'osity, for Vicky, for Posette, and prolly even for Dork if you look hard enough :) Otherwise, you're gonna need a modelling proggie, since Poser ain't gonna cut it in the clothes-modelling department. /P
Sarudani posted Tue, 10 September 2002 at 9:42 PM
Attached Link: http://www.wicked-womyn.com
Xena has both a tutorial and freebies for doing this at her site. Sar...queri posted Tue, 10 September 2002 at 9:49 PM
Attached Link: http://iso.power.ne.jp/
Iso's nurse has stockings built in, they are colorable through the material options, they're separate from the outfit and they are free. Nicer than Panty hose these have the lace tops. Bat had some too, but his were fishnet. EmilyTisa posted Tue, 10 September 2002 at 9:53 PM
There was some PSD layers available for adding to your own body textures available a while ago but I can not remember who they were by. I'll check up for you
Alduin_dor_Lammoth posted Wed, 11 September 2002 at 12:47 AM
Wouldn't just copying the legs and ever-so-slightly enlarging them, then parenting these copies to the original work? Make a texture and transmap for them and you've got conforming hose. Maybe. I'vr never tried this. Alduin dor Lammoth
kruse posted Tue, 18 February 2003 at 9:41 AM
Hi Alduin, hi vxg139,
we tried this tricky enlarging, but we failed in good results. We created a new pantyhose in RDS and conformed it at Poser (see at marketplace). There was much to do to get a nearly conforming item. Basically we used poses out of the Poser-lib. Oh dear! Getting fixed all the rips in the fabric by using pose1, the next crash came up by using pose2. Mostly we had to correct the joint-parameters and the polygons in our mesh.
Cheers