ulysses opened this issue on Sep 11, 2002 ยท 4 posts
ulysses posted Wed, 11 September 2002 at 9:03 AM
I found a Mimic-ready cartoon character on the Internet and it works great, except when I apply a Mimic pose the mouth movements are very subtle. It looks like the character is mumbling. Is there a way to change the cr2 file so that all of the parameters like Mouth F, Mouth O, etc. will have a greater value by default when you apply a Mimic pose? It would sure beat going into all of the parameter graphs and manually dragging all of the peaks higher. Thanks
VirtualSite posted Wed, 11 September 2002 at 12:42 PM
You can do this by making a global change in the Animation Palatte.
scorpion3367 posted Wed, 11 September 2002 at 12:58 PM
I've used MiMiC quite a bit recently on a project I'm currently working on. Now I'm not a total expert on the subject so I'm basically speculating here but it would seem to me that theoretically, because MiMiC generates a .pz2 file for the character, that this would be the file you would want to try and edit as opposed to the .cr2 file. If you open it in Notepad, I think what you can see is the keyframe number and the relative dial position for the particular body part, so if you can isolate the exact keyframe and body part in which you want to affect a change and either decrease (or in your case increase) the parameter setting within the file itself, this might work. I wish I had time to experiment with it and give you first-hand knowledge but it might just work and could be worth a shot.
ulysses posted Wed, 11 September 2002 at 1:05 PM
Thanks to both VirtualSite and scorpion3367 for the replies. I went into the animation palette and selected all of the frames for the character's head and clicked on the Spline button and that definitely opens the mouth more during the keyframes. Usually I spend lots of time changing Poser's default spline-based keyframes over to linear, but this was one case where it worked better the other way. Thanks again