lordbyron opened this issue on Sep 11, 2002 ยท 19 posts
lordbyron posted Wed, 11 September 2002 at 7:46 PM
lordbyron posted Wed, 11 September 2002 at 7:49 PM
lordbyron posted Wed, 11 September 2002 at 7:53 PM
kelchris3 posted Wed, 11 September 2002 at 7:56 PM Online Now!
Great job!!!!!!! What size pic do you need to use? I guess I could real my manual. LOL I finally got my Poser 5 today. Have a ton to learn. Got my Poser 4 stuff in there anyway so that's a step!
ronmolina posted Wed, 11 September 2002 at 8:04 PM
Excellent job! Ron
lordbyron posted Wed, 11 September 2002 at 8:12 PM
Kelchris, I used 2 320 X 240 pixel pics of myself. One from front, and one from the side. It was a snap...maybe 1.5 hrs. work...too easy. --lb
jjsemp posted Wed, 11 September 2002 at 8:17 PM
Great job! Very cool! --jjsemp
wayneout posted Wed, 11 September 2002 at 8:51 PM
Very good. I have been trying to do something like this all day. One question since you seem to be doing so well. When I apply the texure I made to the figure. There is a huge difference between the color from the head texture and the rest of the body. I have tried adding the textures from the P5 file but with no luck. How did you do it? Oh, I am also having trouble with the eyes. It seems I can just move one eye, but both move. But I can work thru that. The texture color being different is what I can't figure out. Thanks, Bill Great job, again.
DaveK posted Wed, 11 September 2002 at 8:55 PM
Really cool. It's a great job. Just think of what you'll be able to do with a little practice. Dave
Dave-So posted Wed, 11 September 2002 at 9:02 PM
Hey lordbyron..I know we haven't met...but isn't it great to be able to make a model as good looking as the real deal :) or even better with a little post work?--- LOL One thing I've noticed while working in the face room...when you render, the head skintones are darker than the body ---why is that??? I've been able to do 3 or 4...they were all like that, as is the one here.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
lordbyron posted Wed, 11 September 2002 at 9:11 PM
Waynenot, The disparity between the head/body texture was a sticky problem for me also. Eventually, however, I hit upon changing the default color on the skinbody texture in the material room. I guesstimated a match between the body texture and that of the face, but as you can see, the match wasn't perfect. I hope this helps. --lb
Marque posted Wed, 11 September 2002 at 9:15 PM
Nice job! Marque
lordbyron posted Wed, 11 September 2002 at 9:19 PM
Waynenot, If this doesn't work a workaround is to lighten the face textures so that they aren't too dark when you render...but this seems drastic. And Dave-so, thanks...even model photographers do postwork. Why shouldn't we? lol. (Note to self...make sure in FBMs to expand genital morphs, not that I neeeed it)...lol --lb
Dave-So posted Wed, 11 September 2002 at 9:28 PM
ROFLMAO
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Dizzie posted Thu, 12 September 2002 at 12:01 AM
ROTFLLLLL...good one! Ok, your render is terrific even if it isn't as good looking as you are...even Poser 5 isn't perfect...LOL...but you've got to get rid of those glasses...nab some better ones from FreeStuff......you sure have an organized office...smile!
lordbyron posted Thu, 12 September 2002 at 12:45 AM
If you could only see the floor behind me. --lb
Dizzie posted Thu, 12 September 2002 at 1:00 AM
LOL...that's just it...you CAN'T see the floor behind me...LOL
bijouchat posted Thu, 12 September 2002 at 4:07 AM
wow! good job!
SAMS3D posted Thu, 12 September 2002 at 10:38 AM
You did great, I tried it too, but had a terrible time with the eyes also...Sharen