Lucy_Fur opened this issue on Sep 14, 2002 ยท 8 posts
Lucy_Fur posted Sat, 14 September 2002 at 1:29 PM
wdupre posted Sat, 14 September 2002 at 2:12 PM
Kiera posted Sat, 14 September 2002 at 2:43 PM
When I rendered with P4 hair i had to change the transparency falloff from .6 to 0 in the materials room.
queri posted Sat, 14 September 2002 at 2:55 PM
There's a light on top-- is something somewhere throwing a shadow? Emily
Lucy_Fur posted Sat, 14 September 2002 at 3:17 PM
The lighting is Blackhearted's Soft Light global illumination - you can see how each renderer handles it a little differently (most notable in the hair in this image).
I tried your suggestion, Kiera & it didn't pan out for me :(
btw - the hair I'm using is the Elleana hair if anyone else has it and wants to see if it turns out that way for them as well.
Kiera posted Sat, 14 September 2002 at 3:26 PM
Do you have backfacing polygons checked?
Lucy_Fur posted Sat, 14 September 2002 at 4:21 PM
In the long, you can see where firefly seems to be reading the texture map wrong - but it's fine in the P4 render.
In the short, both images seem to be similar - no obvious texure problems in the firefly render.
In the updo, it appears to be okay except in the top wisps (firefly) - P4 render is fine.
And yes, backfacing polygons is/was checked
Kiera posted Sat, 14 September 2002 at 4:37 PM
Try unchecking it.