Kendra opened this issue on Sep 14, 2002 ยท 9 posts
Kendra posted Sat, 14 September 2002 at 9:51 PM
...... Kendra
PabloS posted Sat, 14 September 2002 at 10:01 PM
Stop it! That's too scary.
geep posted Sat, 14 September 2002 at 10:06 PM
"I Only Have Eyes For You!" ;=] (sorry, couldn't resist) ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Tisa posted Sat, 14 September 2002 at 10:23 PM
That's a great picture. No I mean it.. You should do a large version and put it in the gallery :) In answer to your question, unfortunately, I've never had anything that interesting happen to me in Poser so I have no idea.
Kendra posted Sat, 14 September 2002 at 11:11 PM
Kind of reminds me of those egg people in the Jimmy Neutron cartoon my kids like so much. :) Still don't know but I'm using the Daz mermaid instead till I figure it out.
...... Kendra
lesbentley posted Sat, 14 September 2002 at 11:56 PM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=795831&Start=1
I had this happen to me once in P4, the problem in my case was that one of the figures (the first one loaded, if I remember right) had the head as internal geometry. Why internal geometry in one figures head should cause the second figure to loose its head is beyond me. Perhaps it's a crosstalk thing, where the second figure looks for its geometry reference in the first figures head?Open up the cr2 in a text editor and check for internal geometry in the head. Also check that both object references are there. A corrupt rsr might also cause this. The above are tips I got from Bloodsong. Check my original post, linked above.
bikermouse posted Sun, 15 September 2002 at 12:18 AM
X-files again? I thought they were supposed to fix that.
Anthony Appleyard posted Sun, 15 September 2002 at 1:45 AM
Save the affected Poser run as a .pz3 file. Using a text editor look in the characters' initial "short actors", e.g. as follows. The missing head's short actor's insides may be missing. Copy it back in from a nearby "short actor", and change the end argument of the geomHandlerGeom line to match. Then save the result as ASCII TEXT, preferably under another file name in the same folder.
<b>actor hip:3
{
storageOffset 0 0 0
geomHandlerGeom 13 hip
}
actor abdomen:3
{
storageOffset 0 0 0
geomHandlerGeom 13 abdomen
}
actor chest:3
{
storageOffset 0 0 0
geomHandlerGeom 13 chest
}</b>
Anthony Appleyard posted Sun, 15 September 2002 at 1:52 AM
And once I accidentally created an unpleasant "severed hand and fingers" mutilation effect because a hand's short actor's insides went missing because of this bug, combined with the all-too-familiar IK misbehavior, as the hand's arm was IK-on and the hand was IK-parented to something.