TalmidBen opened this issue on Sep 15, 2002 ยท 5 posts
TalmidBen posted Sun, 15 September 2002 at 3:19 AM
Hey friends, I'm trying to make a soon-to-be-released conforming shirt into a dynamic shirt - or at the very least, semi-dynamic. Meaning, I would like for Poser 5 to generate those realistic wrinkles, and then I could export as an object, and then make some morphs for the existing shirt, etc. In any case, at this point, it is a traditional Poser 4 conforming shirt. In the most simple language possible, how do I make some of those realistic ripples and folds? God bless, ben
EdW posted Sun, 15 September 2002 at 3:43 AM
From what I have found in playing with it is you need to make the shirt one single object. I took a couple of conforming items I created for posette into Cinema and made them into one single mesh and then imported them into Poser as a prop and saved the prop to the library. They worked in the cloth room, but I haven't tried exporting anything as a morph yet. That was my next item to try. Sorry I can't be more help than that. Ed
JeffH posted Sun, 15 September 2002 at 3:58 AM
Bring in the figure that it's meant for and zero it completely (Hip & body too).
Bring in the shirt as a prop with the groups welded. Fit it to the figure so that nothing is protruding through the shirt and parent it to the hip.
Save the shirt to the library as a smart prop just for safe keeping.
With the shirt selected go into the cloth room and click "New simulation".
Within that dialog under "cloth draping" set it to 20 frames and "OK".
Next click "Clothify" and choose the shirt. Then "Collide against" and choose the figure's body parts you want it to collide with.
If it has buttons click "Edit Rigid Decorated Group" and include the button materials in that group.
You'll need to play with the cloth settings, but leave it at default for the first test.
Click "Calculate simulation" and see how it works out.
Adjusting the cloth settings will effect how or if the wrinkles form.
-J.
farang posted Sun, 15 September 2002 at 4:10 AM
Edw, why do you bring them into Cin 4D? I just import the obj. file directly from the Geometries folder in P5.
EdW posted Sun, 15 September 2002 at 11:57 AM
farang... to get rid of the groups. I'm talking about using a conforming item from P4. Ed