Forum: Poser - OFFICIAL


Subject: P5: Hair render eating my system

Dave-So opened this issue on Sep 15, 2002 ยท 10 posts


Dave-So posted Sun, 15 September 2002 at 9:23 AM

Experimenting a bit with the Hair in P5.... I found by assigning multiple groups, a better looking hair is achieved....however...it appears to me that about 2gig of ram is needed. (SYSTEM SPEC AT END OF MESSAGE) If I have more than 3 groups, my system turns to mush....the renderer reverts to hard drive...churning in slow motion...it is using a lot of hard drive space as well...I canceled the render...it took nearly 5 minutes for the drive to stop... Perhaps my technique is not the way to make hair...I wanted a smooth layered style...I assigned a strip for group 1...with 2500 hairs..then to the left of it the next etc of polygons, same length, etc....but when I created the 4th group...my system was begging for mercy...it was just too memory intensive. Skull cap perhaps? or multiple pieces...but then again, you still end up with many hair groups.. Of course one group makes some decent looking hair, but it also is more difficult to shape and bend...possible but more difficult IMO... Any ideas, techniques to make this more render friendly? What have you guys experienced with rendering? I realize it even states in the manual that hair creation is a resource hog, but this is indeed limiting to what I can achieve with P5... AMD XP1800+ 512meg ram GF3Ti500 64meg video 140gig hard drive

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