Lorraine opened this issue on Sep 15, 2002 ยท 10 posts
Lorraine posted Sun, 15 September 2002 at 7:09 PM
Lorraine posted Sun, 15 September 2002 at 7:16 PM
TalmidBen posted Sun, 15 September 2002 at 7:17 PM
gorgeous hair, make a tutorial, or did you buy that?
XSashaX posted Sun, 15 September 2002 at 7:22 PM
Okay I think that Don is one handsome hunk! :) I kinda like the shredded shirt look too. :)
redon634 posted Sun, 15 September 2002 at 7:37 PM
I agree - Don is much better looking than Michael! Did you turn "Remove backfacing polygons" off in the render options? That may be all it is, but I'm no pro, especially with materials.
Lorraine posted Sun, 15 September 2002 at 9:00 PM
OH cool I have to look at the remove backfacing polygons in the render options......the hair and face have really no post work, a little lighting to take away from the shirt...but the hair is the short neftis hair in p5...it is cool when rendered...
Zak posted Sun, 15 September 2002 at 9:33 PM
I kept having the same problem. It's somewhere between an oops on CL's part and a user error. You need to set the "minimum displacement bounds" option in the render options panel. For most of the stuff I've done, a setting of 2 seems to be fine. My understanding is that you're setting how far outside the normal bounds of the object displaced geometry can go (since displacements are moving around the physical shape of the object, unlike bump-maps which make the appearance of height). For a really grotesque look, hook the displacement node back into the character's color map (or bump map if you've got one) and set the displacement to about .5; render with a minimum displacement of 2. Your character will look all bloated and disgusting, but in a neat way. -Zak Jarvis http://www.voidmonster.com
wdupre posted Sun, 15 September 2002 at 9:42 PM
wdupre posted Sun, 15 September 2002 at 9:44 PM
Lorraine posted Sun, 15 September 2002 at 10:44 PM
OH yes that is the look....and yes I diddled with the displacement in a well I wonder what will happen if I do this...and on the little view screen nothing different but then on the render it was all goofy....thanks I have to read more about these wonderful new aspects....I knew it was something I did but just could not figure out what....and I did a choose all nodes and it turned my poor figure into a big bulbus mass halfway triangulated and all bumply rumply....time to play some more...but I really think this program will open up some new horizons with poser....it just takes a minute to learn stuff....