Willowjune opened this issue on Sep 16, 2002 ยท 8 posts
Willowjune posted Mon, 16 September 2002 at 8:13 AM
Just did my first import ever and it went well, except that the guy is rough around the edges. I read about the mesh editor in the manual (pg. 238) and in Real World Bryce and have tried to smooth him out, but it's not working. The manual says that the more times you click the Smooth button, the smoother the image gets, but that isn't the case here. I don't even see any difference when I move the slider up and down. Suggestions?
ringbearer posted Mon, 16 September 2002 at 8:52 AM
After you move the slider, you need to click on the sphere in the smooth window, you'll see a little status indicator while it's smoothing the mesh. Click on the checkmark when it's finished. Arleen
There are a lot of things worse than dying, being afraid all the time would be one.
Aldaron posted Mon, 16 September 2002 at 10:11 AM
Did you import an .obj file or some other format. .obj will give you the smoothest import without having to use smooth.
Willowjune posted Mon, 16 September 2002 at 12:39 PM
Thanks for your comments. I did click on the sphere in the Smooth window, ranging from one time to several times, since the manual said the more often you click it, the smoother the image gets. Also clicked each time on the checkmark when the status indicator said it was done. This was an .obj file. So I'm still stumped! I was hoping there was something else to try besides the mesh editor, as I think I'm using it correctly.
tuttle posted Mon, 16 September 2002 at 12:53 PM
Smoothing works best when it's just below 90. More than 90 makes it increasingly jagged. For some reason you can't position to pointer to 89, but something like 87.5. Use this, anyway. And I think the manual is wrong - pressing it many times makes no difference as far as I can see.
airflamesred posted Mon, 16 September 2002 at 5:02 PM
If you have imported an obj. the smoothing will make little difference no matter how many times you press. It must be a low poly model is my only suggestion
dan whiteside posted Tue, 17 September 2002 at 7:30 AM
Smoothing doesn't smooth the mesh, it smooths the normals which is just a render trick! Edges and shadows are based on the mesh and will always show up as faceted. The only solution for edge faceting (roughness) is a higher density mesh, which Bryce can't do. Repeatedly clicking smooth will produce the same normals every time. Setting it to 90 is good for "poser" like objects but for stuff that has sharp edges it needs to be set to something less then 45deg cause there isn't a good normals solution for these and they end up lookong really odd. .OBJ/.3DS usually have smoothing data included but not always (like exports from ZBrush). HTH-Dan
Willowjune posted Tue, 17 September 2002 at 8:05 AM
OOPS! Remembered belatedly that a few days ago I rendered something without anti-aliasing. I THOUGHT my Poser guy rendered awfully quick. I went back, put anti-aliasing back in in the document set-up window and bingo--smooth guy. Sorry about that!