Let me show a new sample of my work. They are full new figures (You cant see here Posette). I use Nendo as basic modeling tool. Its a great tool to obtain morph targets because you can operate with a low number of polygons model. After, the smoth process keep invariable the geometry structure. I use CINEMA 4D XL to cut the mesh and SuperMapper to get the texture templates. The last step are the Poser works.