Darth_Logice opened this issue on Mar 22, 2000 ยท 9 posts
Darth_Logice posted Wed, 22 March 2000 at 12:22 PM
We all know very well that the magnet zone is a sphere with alterable properties. Is it possible to substitute the sphere with another .obj? If it were, it would be very possible to say, pose a figure, export as obj, and use the pose as a magnet to create push-down effects on, say, a mattress or cushion. Anyone ever tried to manipulate the zone in such a way? Can the zone be morphed? I'm off to answer some of my own questions. -Darth_Logice
jschoen posted Wed, 22 March 2000 at 1:29 PM
What a great idea! Tho, I don't think it's possable. (I hope I'm wrong). James
Darth_Logice posted Wed, 22 March 2000 at 1:52 PM
Doesn't seem to be possible at all :( -DL
bloodsong posted Wed, 22 March 2000 at 4:16 PM
heya; naw... well, unless you hack the poser code and find the geometry that makes up the spheres. you can get a cube-like thing by messing with the falloff zone graph, but dont expect it to do a human figure shape. :)
Josiah posted Wed, 22 March 2000 at 6:18 PM
Couldn't you parent several magnets to the figure, then assign the magnets effect to the cushion so it would appear that the figure is deforming it as it sits upon it?
Darth_Logice posted Wed, 22 March 2000 at 8:31 PM
Poser needs Sprite collision detection. "F" seventy-five magnets...should be: assign figure or prop to be a sprite. Assign "squishy" factor variable to sprite where 0=no squishyness. Sprite acts as inverted magnet, so the figure repels vertexes in the colliding sprite to a falloff point, so that eventually you could have touching sprites that conform to each other. Did that make sense? Would it be hard to program that? -Darth_Logice
Darth_Logice posted Wed, 22 March 2000 at 8:55 PM
Cool Allie! Great tip. Will have to try that immediately. -Darth Logice
nandus posted Thu, 23 March 2000 at 9:38 AM
If you're planning to render outside Poser, like in Bryce, you may try that: Scale up a copy of yor model to the XZ size you want the deformation area in matress. After that, scale it down in Y to shallow the depth deformation. Export it and use as a negative object in a boolean, were the matress is the positive one. The borders may show some problems. Perhaps if you flatten even more the double in Y, and apply some magnets to give it that S shape, you may get a more natural effect.
JeffH posted Thu, 23 March 2000 at 10:09 AM
We tried to replace the sphere OBJ with another shape, but it didn't matter; the zone's influence remained sphereical no matter what shape the OBJ was. The zone influence can be altered with the graph however. -JH.