Forum: Poser - OFFICIAL


Subject: Here Is A P5 Cloth Room Example Image

ab opened this issue on Sep 17, 2002 ยท 8 posts


ab posted Tue, 17 September 2002 at 4:29 PM

Here's a quick render from the cloth room using a scan of my sweatshirt as the texture. ('Hi res square' from p5 props section for the cloth, prop's section box for the base - which is using the included granite 3d node, ran the cloth simulation for 20 frames, used the last frame, about 30 seconds to render on Athlon 1800 w/768MB ram, firefly production settings). -ab

ab posted Tue, 17 September 2002 at 4:30 PM

Here are the settings for the cloth

ab posted Tue, 17 September 2002 at 4:31 PM

And Here Using the P4 Renderer from within P5

maclean posted Tue, 17 September 2002 at 4:42 PM

So, tell me something, ab. Can you now export that cloth as an .obj file? I'm beginning to get confused about what you can and can't export from poser, and until my copy comes, I can't try it. Looks good. I like that granite too. mac


wdupre posted Tue, 17 September 2002 at 4:50 PM

yes, you can unclotify and export it as a regular object.



-Waldo- posted Tue, 17 September 2002 at 5:32 PM

Great picture. I have a little suggestion. You mi8ght want to use little tranparent on your sweatshirt for more realistic. Waldoo


Entropic posted Tue, 17 September 2002 at 5:51 PM

"yes, you can unclotify and export it as a regular object. " Actually, you can use the clothified version by exporting and using it as a morph target. Kupa mentioned something like that before, but I haven't tried yet... Too much to learn, too much to teach, too little time. ;) Paul


c1rcle posted Wed, 18 September 2002 at 2:02 AM

If the Materials Room works anything like the Materials Lab in Bryce, if you add the texture to everything that has a colour (diffuse, specular, ambient) you get really sharp & clear colours without having loads of light sources slowing things down. Rob