Forum: Vue


Subject: Textures on bluffs/cliffs/steep slopes

TheWingedOne opened this issue on Sep 19, 2002 ยท 10 posts


TheWingedOne posted Thu, 19 September 2002 at 4:54 AM

Hi, I'm still learning Vue. That's why you haven't seen any images in the gallery made by myself yet. Since I'm quite self-critical I post only if I#m satisfied with the result... Anyway. I have a texture related question. When you apply a texture to a cliff/steep slope the texture gets vertically distorted. If you want to know what I'm talking about look at "Huntiiiiiiiiing ......" by joedifresco. Sorry Joe, your image is fantastic. I don't want to run you down. It's a very nice work and I use it just as an example to show what my problem is. <:) Is there a way to get rid of this effect besides flattening the slope? Many thanks for your suggestions, Phil


gebe posted Thu, 19 September 2002 at 5:18 AM

Phil, Joe did not use terrains but rocks. Normally you don't have this problem with terrains as you can configurate the influence of slope easy and the texture follows.

In the above sample is a rock. In the first image it was just left as it is, in the second I've changed turbulence and rotation of the texture. I also have changed the Z-bumps to 0.3. Both images are rendered final. You can play more with it to get different or better effects.

:-)Guitta


gebe posted Thu, 19 September 2002 at 5:33 AM

Phil, if ever you have this kind of problm with a terrain, just post an image and tell me what material you have used and I will tell you the solution. Guitta


TheWingedOne posted Thu, 19 September 2002 at 6:02 AM

Guitta, many thanks for these tips. I'll give them a try as soon as I return home. If I still encounter a problem I'll let you know. =:O) Thanks, Phil


YL posted Thu, 19 September 2002 at 11:24 AM

Maybe try to rescale the material in one direction : I'm not a specialist, I always do experiments step by step, and often forgot the results :) .So I hope it's possible Yves


gebe posted Thu, 19 September 2002 at 11:42 AM

Of course, it's possible Yves. That's what I said above. As the material of the rocks is a simple (not mixed) procedural, just resized the Z-bump:-), knowing that Z in Vue is what Y is in some other software. Guitta


YL posted Thu, 19 September 2002 at 3:41 PM

Sorry to have not carefully read your post, Guitta. ;=) One problem with Vue is the difficulty to know what will be the effect of modifications we do (rescale, rotate, translation...)since ot's not cleat what is y or x or z axses for the object or even for the scene. Same problem arise for the terrain , where is the north, the right : if we dig or raise on a side of a terrain, will it be at the side I want. That's to difficult to understand , so I only work with trial and errors and lost a lot of time. Should I see on some help file one time ? :=) Yves


gebe posted Thu, 19 September 2002 at 4:11 PM

In Vue 2

gebe posted Thu, 19 September 2002 at 4:12 PM


YL posted Fri, 20 September 2002 at 6:29 AM

many thanks, I will take time to sutdy that !!! I guess if I am the only person who did not understood this important feature (never took time to understand - lol-) . Maybe your explanations could be a part of a tutorial (basic of orientation in Vue : for terrains, textures,...) , who knows ? ;=) Yves