TheWingedOne opened this issue on Sep 19, 2002 ยท 10 posts
TheWingedOne posted Thu, 19 September 2002 at 4:54 AM
Hi, I'm still learning Vue. That's why you haven't seen any images in the gallery made by myself yet. Since I'm quite self-critical I post only if I#m satisfied with the result... Anyway. I have a texture related question. When you apply a texture to a cliff/steep slope the texture gets vertically distorted. If you want to know what I'm talking about look at "Huntiiiiiiiiing ......" by joedifresco. Sorry Joe, your image is fantastic. I don't want to run you down. It's a very nice work and I use it just as an example to show what my problem is. <:) Is there a way to get rid of this effect besides flattening the slope? Many thanks for your suggestions, Phil
gebe posted Thu, 19 September 2002 at 5:18 AM
In the above sample is a rock. In the first image it was just left as it is, in the second I've changed turbulence and rotation of the texture. I also have changed the Z-bumps to 0.3. Both images are rendered final. You can play more with it to get different or better effects.
:-)Guitta
gebe posted Thu, 19 September 2002 at 5:33 AM
Phil, if ever you have this kind of problm with a terrain, just post an image and tell me what material you have used and I will tell you the solution. Guitta
TheWingedOne posted Thu, 19 September 2002 at 6:02 AM
Guitta, many thanks for these tips. I'll give them a try as soon as I return home. If I still encounter a problem I'll let you know. =:O) Thanks, Phil
YL posted Thu, 19 September 2002 at 11:24 AM
Maybe try to rescale the material in one direction : I'm not a specialist, I always do experiments step by step, and often forgot the results :) .So I hope it's possible Yves
gebe posted Thu, 19 September 2002 at 11:42 AM
Of course, it's possible Yves. That's what I said above. As the material of the rocks is a simple (not mixed) procedural, just resized the Z-bump:-), knowing that Z in Vue is what Y is in some other software. Guitta
YL posted Thu, 19 September 2002 at 3:41 PM
Sorry to have not carefully read your post, Guitta. ;=) One problem with Vue is the difficulty to know what will be the effect of modifications we do (rescale, rotate, translation...)since ot's not cleat what is y or x or z axses for the object or even for the scene. Same problem arise for the terrain , where is the north, the right : if we dig or raise on a side of a terrain, will it be at the side I want. That's to difficult to understand , so I only work with trial and errors and lost a lot of time. Should I see on some help file one time ? :=) Yves
gebe posted Thu, 19 September 2002 at 4:11 PM
gebe posted Thu, 19 September 2002 at 4:12 PM
YL posted Fri, 20 September 2002 at 6:29 AM
many thanks, I will take time to sutdy that !!! I guess if I am the only person who did not understood this important feature (never took time to understand - lol-) . Maybe your explanations could be a part of a tutorial (basic of orientation in Vue : for terrains, textures,...) , who knows ? ;=) Yves