Spanki opened this issue on Sep 20, 2002 ยท 17 posts
Spanki posted Fri, 20 September 2002 at 4:21 AM
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Spanki posted Fri, 20 September 2002 at 5:37 AM
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SAMS3D posted Fri, 20 September 2002 at 5:38 AM
This looks just great and I will try your way...Sharen
Spanki posted Fri, 20 September 2002 at 5:48 AM
I just ran into a(nother) bug... if you Rename Growth Group, you LOOSE the grouping on the skullcap! (grrrr) So if you're going to rename them, do it before you set up the group. I'm not sure if it's recoverable or not yet - it still saved to disk ok, but I'm too tired to try to load it back in right now... I'll find out after I sleep ;).
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Dave-So posted Fri, 20 September 2002 at 8:17 AM
Stupid basic question #2: How do we make a skullcap ????
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
ronmolina posted Fri, 20 September 2002 at 8:35 AM
Keith nice job. Dave you can make a skullcap by using the grouping tool to define the cap then hitting the spawn prop button. If you would like I will show you a couple of screen shots. Its very easy. Then if you want it higher res export it and use an external program to add more polys. Ron
ronmolina posted Fri, 20 September 2002 at 9:04 AM
ronmolina posted Fri, 20 September 2002 at 9:06 AM
Dave-So posted Fri, 20 September 2002 at 10:20 AM
Thanks Ron :) I'll be making skullcaps tonight... And Keith...I didn't mention how great this hair looks...
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
dcasey0284 posted Fri, 20 September 2002 at 10:41 AM
This is really helpful, guys. Thank you! Doc
zechs posted Fri, 20 September 2002 at 11:15 AM
Ya know I was just trying this a little bit ago. I haven't looked it up in the manual yet either. What I wanna know is how can I get my skullcap to look like the default ones, IE: with the nice texture, so that the scalp doesn't shine thru so much with fewer hairs. I tried simply cutting and pasting all the materials from the default skull cap to my new one (BTW the character is Judy based, but her head got reshaped by the faceroom so the defaul skullcaps won't fit.) But it was all screwed up. I think part of the problem is the figure I made the cap from had a faceroom skin. (Can you get rid of those?) Sorry if this isn't clear I just wanna know if you have been able to make a new skullcap with the Skullcap textures and transmaps applied that looks right. (Probably time to read the manual. :)) BTW the hair looks great very soft looking. the render time must be murder with 7000 hairs tho.
ronmolina posted Fri, 20 September 2002 at 11:36 AM
In the material room you can change the texture and other material settings. Ron
Spanki posted Fri, 20 September 2002 at 12:52 PM
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Spanki posted Fri, 20 September 2002 at 12:57 PM
BTW, when you're creating growth groups, each polygon in the cap = one guide hair... the guide hairs are used for previewing, but can also be manipulated to style the hair. So, more polygons = more flexability for controlling clumps of hair, but you still control the total number of hairs on a per growth group basis, so unless you need a lot of specific control, you can probably get away with just using a spawned skullcap and not worry about adding resolution/polygons to the mesh.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Boni posted Fri, 20 September 2002 at 1:34 PM
Will you be offering these scull-caps in free stuff. I need some where the hair comes farther down on the forehead. This looks very good! Thanks Boni
Boni
"Be Hero to Yourself" -- Peter Tork
Boni posted Fri, 20 September 2002 at 1:37 PM
Will you be offering these scull-caps in free stuff. I need some where the hair comes farther down on the forehead. This looks very good! Thanks Boni
Boni
"Be Hero to Yourself" -- Peter Tork
Boni posted Fri, 20 September 2002 at 1:37 PM
Will you be offering these scull-caps in free stuff. I need some where the hair comes farther down on the forehead. This looks very good! Thanks Boni
Boni
"Be Hero to Yourself" -- Peter Tork