I took a stroll through the Hair room tonight... first thing I did was make a skullcap for Stephy. I hadn't used the Hair Room before, so I wasn't sure what I needed, so I made one cap with 6000+ polys and one with 1800+... the lower-res one seemed to be plenty ;). I was 'winging it' without referring to the manual or anything, but I did learn a bit in the process... - parent the skullcap to your character's head. - When making the hair, keep the skullcap visible and not transparent... you need to be able to see the polygons when you're setting up growth groups. - before you render, you (normally) want to hide the skullcap - Don't make your skullcap object Not Visible (object properties), make it transparent (using material settings)... if you make it not visible using the object properties, Poser can't seem to determine where it is anymore and it will fly off your character's head if you change poses (even if it's Locked). - Each 'growth group' will have it's own material settings.. which is nice, but can also be a pain if you have several dozen groups ;). All of mine were assigned a blond texture (see image above) by default - I'm not sure if there's a way to change/specify that as/before you create them. - My first stab at this was a little sloppy... you may need to plan a lot more depending on the hair style you want to create (positioning and size of growth groups). - just to be safe, save your prop every now and then and be sure to select subset and check all the hair growth groups (which appear to be seperate objects, parented to the prop). ...the result above has 14 growth groups with 500 hairs each (~7000 hairs). I didn't use any of the 'Styling Controls' buttons yet (except to reduce the number of hairs from 1000 to 500 per group)... I mostly just played with the 'Growth Controls' (length, variance, pull down, pull back and pull side). I made the decision to fill the whole head, but you might want to leave some areas sparse if they aren't seen to speed up renders. I started in the back and worked my way to the front, but that may or may not be the best way to do it. In the end it wasn't exactly what I had in mind, but I'm relatively pleased with the result ;). Cheers, - Keith
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