I tried something new for my latest render. I had certain colors and shapes on mind, so I made a sketch with primitives. This worked out really well because after fiddling around with placement, I used the sketch for the basic of the render, which I divided into 3 files for ease of work: one for the building, one for the trees, and one for everything else. For example, the big cube on the right is the building. I deleted everything but the cube and made a bryce file just for the building. I made the building (which is a bunch of terrains and lattices) fit into the space of the cube; that way, the building has the same 3D location of the cube. I had three files of vary manageable size, which made texturing and test-rendering MUCH faster. They all fit together because they were based on the sketch. Every so often I merged them to see how they worked. All in all a good way to manage a complex render. Peej