Orio opened this issue on Sep 21, 2002 ยท 5 posts
Orio posted Sat, 21 September 2002 at 8:58 AM
Can objects with P5 displacement mapping applied on them, be exported with their displaced geometries so to be used in other 3D applications, or is p5 map displacement working only within P5? Does displacement mapping channel in P5 work only accept procedurals or also bitmaps, and if it accepts bitmaps, which are the mapping options available? Has anyone tried to use P5 hair to produce not head hairs, but face beard, armpit hair, etc.? Any results to show? Is it true that it is impossible to use P5 hair on poser animals (dog, cat) without making too heavy files? Thanks in advance for all replies. - Orio (wating for his P5 to arrive)