heyload opened this issue on Sep 21, 2002 ยท 3 posts
heyload posted Sat, 21 September 2002 at 4:00 PM
Hey all! I balked when I first read the last 9 - 10 messages but figured what do I have to loose. I've read through the P-5 Reference Manual and stressed for some time while in the program trying to figure out how to take a texture and make it "stick" to a character. I'm using V-2 and the materials board is more like trying to work with an electrical diagram than the previous form (P-4) Is there an easy way around this (perhaps user error in progress here) Thanks for any and all input! Bert
Nosfiratu posted Sat, 21 September 2002 at 5:11 PM
IMAGE MAP node connected to the root's DIFFUSE attribute. Another IMAGE MAP node connected to the root's BUMP attribute. Load the tex into one, the bump map into the other.
doldridg posted Sat, 21 September 2002 at 6:20 PM