Forum: Poser - OFFICIAL


Subject: Newbie UV Mapper Re-Mapping of P4F Question

cainbrogan opened this issue on Sep 21, 2002 ยท 6 posts


cainbrogan posted Sat, 21 September 2002 at 7:59 PM

From what I understand...to remap the P4F you need to export an .obj and import it into UV Mapper. I've had some experience in UV Mapper. What I want to do is raise the face size. My question is if I will need to resave the exported geometries file after I've moved everything around in UV Mapper? Also if and when I've altered the Terxture Map will Standard P4F Texture Maps cease to function? I'd like to think I still make and use the many standard P4F Texture Maps I have on disk. = )


wyrwulf posted Sat, 21 September 2002 at 8:04 PM

There are tutorials at UVMapper.com. Use the original geometries in the Geometries folder. You have to save the new OBJ. Make sure to back up the originals in some way before you start. You will have to point your Cr2 to the new OBJ, or if you rename the original and save the new OBJ with the original name, you will have to delete the Geometries file RSR. If you remap, the old maps won't work on any part that you move or resize.


cainbrogan posted Sat, 21 September 2002 at 9:46 PM

Darn. I wish the P4F had a more of a face. Maybe not though, I've heard you only need for the final render...in other words if the face in the final render is say 6" wide that is how wide the face should be in the tex. So I suppose then you'd have a really large facial area anyhow. = |


wyrwulf posted Sun, 22 September 2002 at 12:11 AM

Attached Link: http://www.port3d.com/

AprilYSH has remapped Posette to use Victoria textures. The files are at http://www.port3d.com/

Nance posted Sun, 22 September 2002 at 2:38 AM

Did a similar remap back in P3 days. If AprilYSH's P4-Vicky remap does not work for you and you really want a giant hirez face for Posette, make the face a new material and enlarge it to fill the template. This will of course overlap the other materials, but it does not matter because you will apply a separate map to this material (like vicky). btw, 'exporting' the obj from Poser wont work. Rather, use the existing .obj in the geometry folder. (backup, etc. as cautioned above). Also wanted to ask you about an unrelated tech problem it looks like you've delt with. Sending a IM.


Quoll posted Sun, 22 September 2002 at 11:19 AM

If you want to learn more about UV Mapping in general, check out the tutorials in my TOTALUV forum at runtimedna. http://www.runtimedna.com/ then enter the TotalUV forum.