Forum: Poser - OFFICIAL


Subject: P5 Tip: Adding a Tattoo to any body texture

quinlor opened this issue on Sep 22, 2002 ยท 7 posts


quinlor posted Sun, 22 September 2002 at 4:58 AM

My P5 arrived yesterday here in Germany. The material room is really fun. The render shows Don with the high res texture. The tattoo is a separate image added in the material room. I will show the settings in the next post.

quinlor posted Sun, 22 September 2002 at 4:59 AM

That are the material settings. The UV-scale and UV-offset parameters of the image map let you scale and position the a image in UV-space. With that, I can use a high res tattoo without a giant sized map. The trick is to use a image where all border pixels are white and set image_mapped to none. The original picture was just the tattoo, the scaling and positioning is all done with the UV-settings. The image is then multiplied into the texture. With other images it may be necessary to use a color blend node and alpha map. Beside tattoos this may be useful for other tings like scars, etc. With careful positioning , the UV-scale and UV-offset parameters may also enable us to use alternate high res maps for features like the lips or the eyes of the millenium figures without huge white space around the useful parts. High res eyes and lips with moderate file sizes and without remappig should be possible. By the way: I really like the skin node. Try it out! Stefan

PaulBohne posted Sun, 22 September 2002 at 8:06 AM

Great, that P5 arrived in Germany.... I still could not find it anywhere here at Hamburg... :-(


dirk5027 posted Sun, 22 September 2002 at 8:56 AM

Good job, best looking pic of Don I have seen, maybe P5 isn't so bad after all, but that room sure looks like one confusing mess, still debating on getting P5 or not.


wrpspeed posted Sun, 22 September 2002 at 10:01 AM

thank you for the info


Velen posted Sun, 22 September 2002 at 11:12 AM

the Material room reminds me of one of the plugins for proc texturs in TrueSpace :/ while this type of moduised texture creation give lots of varieabiluty, it can be very confusing and makes for a long learning curve to learn what each modual dose and the does and donts in the order and typs of conections. Im not looking forward to this part Grin to lasy to spend weeks learning all of them. specialy when you realize you can not export a proc texture to other apps. :( For me atleast i will continue to export from Poser to other apps such as World Builder, Bryce and TrueSpace for rendering as there render engines are more compleat. or i think they are as i have yet to see mention of Volumetrics in poser, or any discution on Multi prop handeling for setting up full sceens in poser and creating your animation with in that sceen. There are times I render in poser but for the most part it is for a very simple sceen with backdrops. I hope this will in time change with poser as for charcter animations on flat ground sceens it by far the easyest to use. just my rambeling thoughs on P5/4 I use 4 will wait to buy P5 till I see if the plugins to my other primary apps will be updated IE world Builder / Bryce. Primaraly World Builder that has for P4 a full pz import plugin for P4. any one with real info one the points above. I would love to hear from you on them laters Vel


Spanki posted Sun, 22 September 2002 at 3:25 PM

Nice work Stefan, thanks for the tip.

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