Tempus Fugit opened this issue on Sep 22, 2002 ยท 10 posts
Tempus Fugit posted Sun, 22 September 2002 at 5:04 AM
-Waldo- posted Sun, 22 September 2002 at 9:10 AM
Draft mode mean faster render with sloppy job Waldoo
Tempus Fugit posted Sun, 22 September 2002 at 9:28 AM
Uh - I know what draft mode means, thanks. I think the problem stems from the ray-traced reflections on the surfaces. Every time I use ray-traced reflections on a big render, I get weird shapes that shouldn't be there. I know these aren't shadows from the lights, so I think it's a bug in the renderer.
williamsheil posted Sun, 22 September 2002 at 10:01 AM
Draft mode actually seems to be nothing more than a collection of standard render settings that favour speed over quality. It doesn't necessarily imply sloppiness, just lower quality or less features, such as ray tracing. Given this, you may want to try fiddling with some of the individual settings, "remove back facing polygons" seems to be an obvious candidate that may give you some insight into where the problem is coming from. Ray traced shadows may also be a candidate. Bill
ockham posted Sun, 22 September 2002 at 10:11 AM
Those reflections would be -almost- right if the surface were meant to be water. Just thinking geometrically, I wonder if those things result from too many bounces on the raytrace? The default is 4; have you tried turning it down to 1?
Tempus Fugit posted Sun, 22 September 2002 at 10:14 AM
I'll try the backface options. None of the lights have ray-traced shadows, and they're not in a place where they would cast shadows. There are a lot of settings to play with, but the reflections have been giving me fits. Thanks, Bill.
Tempus Fugit posted Sun, 22 September 2002 at 10:15 AM
I'll try that. too. Thanks!
-Waldo- posted Sun, 22 September 2002 at 10:25 AM
I took a close look at your pics. I can see the circle in both pics, it looks like fractions from two or more sources. It could be from columns under the rail. Can you move one of the column and render it again? I would like to see the result. Waldoo
ronmolina posted Sun, 22 September 2002 at 10:42 AM
trying turning off shadows in renderer and on the prop turn off cast shadows. Ron
Spanki posted Sun, 22 September 2002 at 3:19 PM
I've had some odd problems of second-order reflections as well (reflections of reflections), and I see that you have a lot of reflective objects, so adjusting the number of bounces may well solve your problem.
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