clyde236 opened this issue on Sep 22, 2002 ยท 8 posts
clyde236 posted Sun, 22 September 2002 at 5:48 AM
Hi, I'm trying to create a model of my living room for a redesign project. The problem I am having is getting the Bryce view to have the visual scale (sense of space) that the actual room has. I know there are issues and tricks to doing this, but I'm not sure if Bryce can manage all of them. Bear with me, okay? My living room is 20' long x 12' wide by 8' high. Not huge, but it does have a sense of space when I am standing in it. I tried modeling just the shape of the room using a cube object. I decided to make each Bryce unit represent an inch. In that way of measuirng a 1 foot cube would be 12 x 12 x 12. (as 12" = 1') So in the Attributes box for the "room" cube I set it to: x - 144 (12'), y - 96 (8'), and z - 240 (20'). The cube is set so the bottom is at the ground plane level. So the Y origin is Bryce 48 units. Since my eye level is about 5', I set the camera to Y - 60. I use the default FOV of 60 for the camera and scaling at 100% Of course, I put in a light source, since the camera is inside the cube. And I positiond the camera in a corner where there normally is a door, so I could compare the Bryce image to what I actually see (minus the color and furniture, of course!) The problem is that when rendering at these settings, the "room" seems very zoomed in. It has no sense of space as it does when I am actually standing in it. The ceiling especially seems much too low. I tried different FOVs (75, 90) which increase the sense of space but also introduce distortion. I also tried camera scaling (in the Attributes box), but that seems to be the same as setting the FOV (I can't find an explanation in the Bryce 5 manual for camera scaling) Now, I know that I have peripheral vision and the camera in Bryce does not, but I have seen room renderings that have a sense of space. I just can't figure out what I am missing! Does anyone have any suggestions? Thanks, I appreciate any suggestions!