Thorgrim opened this issue on Sep 23, 2002 ยท 11 posts
Thorgrim posted Mon, 23 September 2002 at 9:34 AM
Anybody been able to simulate this in the Poser 5 Material Room. I've been playing with it but nothing to write home about yet. Anybody have any ideas on what the best way to accomplish this is? I did a search but there were too many posts for Firefly to go through. Thanks, Thorgrim
TalleyJC posted Mon, 23 September 2002 at 9:51 AM
I've been toying with the idea of a orange/yellow transparent plane to clothify and apply wind from below... but P5 is so unstable I can't get there from here.
ockham posted Mon, 23 September 2002 at 10:39 AM
Actually the Wave deformer in P4 can produce a very good-looking set of flames if you get it oriented properly with the transparent object, and then alter the Phase, Triangular and Turbulence parameters during the frames. Move Phase linearly to show steady upward movement. (A silver or gold Reflection map helps as well.) (I suspect the Wind thingie is pretty similar to the existing Wave, except that it's designed to work with the new Cloth objects.)
Thorgrim posted Mon, 23 September 2002 at 11:19 AM
I was kind of hoping to create an animated material and use something similar attached to a few spot lights pointing out from the the center of the flames to give the effect of a scene lit by tourches. These sound like pretty good ideas, I'll have ago at them as well. Imagine an animation in Poser lit by flickering tourches, it sorta brings a tear to my eye. (And probably grey to my beard as well);)
Thorgrim posted Mon, 23 September 2002 at 12:09 PM
Using the color ramp with the fractal sum node with the y scale set higher as input seems like a good start but I'm not sure how to animate it from there to look like flames.
the3dwizard posted Mon, 23 September 2002 at 1:09 PM
Attached Link: http://www.planet-3d.com
How about a flame like this? I haven't tried to animate it yet.Little_Dragon posted Mon, 23 September 2002 at 4:50 PM
Thorgrim: You can keyframe any node's numeric values in the Material Room. We could certainly use a random-number-generator node, however.
Thorgrim posted Tue, 24 September 2002 at 12:16 PM
zalmegra posted Tue, 24 September 2002 at 5:24 PM
Attached Link: I got your fire right here!!!
Hi. I hope this helps. I have been using Poser since 3, and done a lot with Poser 4. When I wanted to get more into modeling, I went ahead and got Carrara Studio. The built in fire thing is awesome! Later, I took the jump up to Lightwave, and now I'm able to do smoke as well. I haven't actually tested animated materials in Lightwave as much yet, and I've heard so many complaints about Poser5, that I'm probably going to wait until things are patched u. So I'm guessing that making an .avi or gif or whatever would be used a texture/surface/material whatever? I'm going to make some more things tonight. I had thought about making some fire/effects things available in the Marketplace, if there is enough demand for it. This is a hastily done render with the fire as the .avi background, with the P4 skeleton, just for a quick view. Please let me know if you think it would be worthwhile to continue this...Thanks.Thorgrim posted Wed, 25 September 2002 at 1:46 AM
Looks pretty neat. How would you go about simulating the light cast by the flames?
zalmegra posted Wed, 25 September 2002 at 11:42 AM
Thanks. Actually, I would just make a flickering type effect in Lightwave using envelopes. I haven't seriously considered doing it in Poser. You could try orange or yellow low intensity lights dancing back and forth aimed at your figures to simulate the effect. I could try that and let you know the settings. I suppose if I get it right, I could make a bvh file for it. I would really like to see if there is enough interest in this.