Forum: Poser - OFFICIAL


Subject: UVMapper Question - Suggestions

Luthoricas opened this issue on Sep 23, 2002 ยท 7 posts


Luthoricas posted Mon, 23 September 2002 at 10:14 PM

I've been struggling with this. And I just can't seem to get it right. I just can't get the hub of this wagon wheel to map better so I can make a good texture for it for P4. I'm using UVMapper Classic. grumble. frustration. tired. whimper. Suggestions, please...

PheonixRising posted Mon, 23 September 2002 at 11:20 PM

the hub is cylidrical so it needs to be mapped cylidrically. Is is partially in the ground or is that the whole? The image is too close up. I need to see more of the mesh and what you template looks like. Can you pan out and also post the template? Anton

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



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EricofSD posted Mon, 23 September 2002 at 11:23 PM

Two things, don't know if you tried it. One looks like you are using the paint can to fill in the white areas inside the lines. You need to cover the lines too. The final image you save can go outside the lines, that's ok. But inside, must cover all the black internal lines with the texture. Second, are you laying out in box or one of the other cone, sphere options. Box seems to work best for me.


Lyrra posted Mon, 23 September 2002 at 11:55 PM

I agree with Pheonix (Hi Anton!) Cylindrical cap mapping is the way to go on this one. Looks like planar at the moment. Boxmapping is a bad idea for this, you'd end up with 4 pieces for the main body instead of one seamless piece. Lyrra



Luthoricas posted Tue, 24 September 2002 at 4:36 AM

I'll post a less close up image shortly. The spokes have been set to completely transparent so to see the hub more easily. That is the whole object. It's not in the ground. I guess part of it is I'm confused by the alignment of the x, Y, and Z axis. - Y axis would be as if looking down from the top (?) - Z axis would be as if looking at it from the front (?) - X axis would be looking from the right (?) Here is the hub remapped cylindrically from the X axis, 0 offset.

Luthoricas posted Tue, 24 September 2002 at 4:44 AM

Well, the spokes aren't set -completely- transparent... Here's the texture map. I made it a little smaller than it really is to save bandwidth - on my hard drive it's 1024x1024. The parts circled in green are the hub pictured and remapped cylindrically. I haven't even started on the spokes yet except to organize them.

PheonixRising posted Tue, 24 September 2002 at 4:51 AM

hmmm. okay because it is not a complete circle you cannot cylidrically map it. There is a way around it but it is complicated. -In UV mapper assign the whole thing to a group called "keep" and bring into poser. -Save another to a group called Junk and brong that one into Poser -In Poser position the 2nd reversed and below the first to the weels are complete and round -Export both together from Poser as an obj with only the 2nd and 4th export boxes checked. Bring that into Uv mapper and you can cylidrically map all the round stuff. Save again as a new obj Import into Poser and select the grouping tool. Select the group called Keep and spawn it. Now toy have a mapped obj you can tweak.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



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