pack opened this issue on Sep 24, 2002 ยท 2 posts
pack posted Tue, 24 September 2002 at 12:35 AM
the manual says "objects being converted to cloth must have single-sided, connected polygons without caps" so, does the exclude most/all the Poser clothing libraries?? Aren't most of the clothes in fact, double sided, having a small "thickness" which is essentially a layered meshed. does this means Poser clothes won't work "as is" ?? I know this extra layer gives fits to cloth simulators in 3dsMax. It usually causes unseen collisions , which aren't allowed when beginning a any cloth simulation
PhilC posted Tue, 24 September 2002 at 5:54 AM
You may have to weld the groups together if exporting does not catch them all. To do this use the weld tool in UVMapper. You could also assign it all to a single group. Save and import it back into Poser and use the Weld Group button in the grouping tool pallet.
Hope this helps.