Steve Cox opened this issue on Mar 24, 2000 ยท 16 posts
Steve Cox posted Fri, 24 March 2000 at 2:58 PM
Attached Link: http://home.pb.net/~stevecox
Greetings - UVMapper Windows version 0.24b is now available for download. The most important new feature is the ability to export and import something I call .uvs files. This feature will allow you to remap a model, save the texture coordinate information, create a texture map and distribute it along with the .uvs file. Anyone who has the model can download your texture map and .uvs file, and use UVMapper to apply your .uvs file to their model. They can then apply your texture map and render. I've also added a feature that will check for degenerate facets. If you're seeing black facets when rendering in Poser, load the model into UVMapper and press the Insert key (see Help->Hotkeys). This will check for degenerate facets (the cause of the black facet problem in Poser) and allow you to remove any it finds. As always, feedback is appreciated. You can write to me at stevecox@optonline.net Steve Cox http://home.pb.net/~stevecoxJeffH posted Fri, 24 March 2000 at 3:10 PM
This will be a great help to alot of people. The black facets are a plague ;-) Thanks Steve! -Jeff H.
Nance posted Fri, 24 March 2000 at 3:39 PM
.....ahhhhh.....Not sure I followed that part about the .UVS files. Does this mean that when I scramble up a figure's actual UV layout (as I am often inclined to do since you've made it so wonderfuly easy) I can now just post these changes with one of your .UVS thingamabobs instead of the corpulent, bandwidth sucking .OBJ & .PCF files?
Steve Cox posted Fri, 24 March 2000 at 3:51 PM
Yes, the .uvs file contains all the required texture coordinate data. The condition is that for anyone to use the .uvs file, they must have the original model too. I added this feature to get around the problem of not being allowed to redistribute models for which we don't own the copyright. Um, not wanting to seem dense, but what's a .pcf file?
JeffH posted Fri, 24 March 2000 at 3:54 PM
".PCF" is a difference file created by Maz' OBJaction mover utility. It allows you distribute altered meshes much the same way your ".UVS" does for altered texture cooridinates. -JH.
JeffH posted Fri, 24 March 2000 at 3:57 PM
I'm sure the new ".uvs" will save alot of bandwidth for remapped hair model downloads. Allie, you getting this? ;-) -JH.
Steve Cox posted Fri, 24 March 2000 at 4:02 PM
Oh, excellent. I've been meaning to check out Maz' OBJaction mover utility. Thanks. By the way, at the moment, .uvs files are text only and based on the .obj file format (only containing 'vt' and abbreviated 'f' lines) which means the files are still pretty big. I'm thinking about adding an option to use a binary format for .uvs files...
JeffH posted Fri, 24 March 2000 at 4:09 PM
.PCF files are binary and are just as large as the original OBJ file. Smaller files would be nice. -JH.
Traveler posted Fri, 24 March 2000 at 4:59 PM
Excellent stuff Steve!!!!! Can't wait to try the new version out. -Trav
bloodsong posted Fri, 24 March 2000 at 6:03 PM
heya; wow, steve!! (and after i spent a lotta bandwidth sending my pcf lion and wolf files...) thanks, man!
Sprout posted Fri, 24 March 2000 at 8:12 PM
Great work Steve...thankyou so much for the fix for the "dreadful black" that will save many of us a lot of time. Sprout :O)
Jim Burton posted Fri, 24 March 2000 at 8:49 PM
Steve- Wow, great, a improved version, many thanks!
Mason posted Fri, 24 March 2000 at 9:51 PM
Great! I love your utility! Its indespensable. BTW, does this new version support drag and drop? Just wondering. It would be nice to drag and drop an obj straight on the mapper shortcut to open it instead of using the file dialog. Just a thought.
Krel posted Sat, 25 March 2000 at 5:54 AM
Steve, I tried the new UVMapper on one of my "problem" models and.........it worked!!!! I didn't seem to have to use the insert key though, apparently your program automatically fixes this stuff.....thanks for providing a fix for this, I'm very happy!!!! And again, UVMapper is a great program!!!!! Krel
ARADTech posted Sat, 25 March 2000 at 9:55 AM
Top notch work Steve, thanks ;-) Chris
Steve Cox posted Mon, 27 March 2000 at 10:11 AM
Mason - the new version doesn't support drag and drop, but I'll add it to my "to do" list and try to get around to it before too long. Thanks for the suggestion. Steve