Forum: Poser - OFFICIAL


Subject: Lightwave Propacker in trouble here (again)

krimpr opened this issue on Sep 25, 2002 ยท 10 posts


krimpr posted Wed, 25 September 2002 at 6:46 AM

I've got this problem. When I create my Poser animation I have no problem briging it into LW, everything is wonderful except the texturing of the figure. I created a scene which includes the Daz eagle, and it looks perfect. With the Poser characters however it isn't. I copied the settings in the surface editor which works for the eagle, (apply mode is multiply, Poser UVs, and select the appropriate texture in the colour channel), but no matter which figure I use, be it Poser or Vicky, they look as white as concrete. I know that the texture is loaded, because if I change the application from Poser UVs to, say cylindrical the map appears on the figure but she looks kinda like a milkshake. According to what I can find in the help PDF, I'm doing this right. Am I missing something? I have V. 6.5b so I know UVs are supposed to be supported. I have no UV mapping knowledge at all so I'm hoping that there is a simple fix, but I don't see it. Thanks...


Asciicodeplus posted Wed, 25 September 2002 at 10:31 AM

Firts make sure you have the lates plugin from Curious Labs(they updated it after the release of Poser 5), then, in the Surface Editor Click on the Texture buton and make sure that the uv maping are set to "UV, Obj_UV" and not Planar; if not set it that way and load manualy the images from your folder. (~_~) Ascii


Bobasaur posted Wed, 25 September 2002 at 6:43 PM

Graphic based textures (images) should be changed to additive mode in Lightwave - although if you like the way it looks for your eagle you don't have to change it. Also, alpha channels ("transparency maps" in Poser) should be inverted to work correctly in Lightwave. I've got LW 6.5 too (on a Mac).

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


krimpr posted Wed, 25 September 2002 at 6:51 PM

Thanks guys, I'll try these things out. I thought I'd tried everything, but I'm new at both programs so it's quite possible I missed something. I really appreciate the tips.


Bobasaur posted Wed, 25 September 2002 at 9:38 PM

Let us know how things turn out and when you've got something to show!

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


krimpr posted Thu, 26 September 2002 at 6:48 AM

Thanks alot guys... working good now!!! I had forgotten that I had uninstalled everything because I had some improperly filed content and wanted to start over. (Like I say, I'm pretty green) I guess I hadn't reinstalled the Lightwave updater. Also Bobasaur, you were right about the additive mode. By default, my system seems to apply in multiply, which seems to work fine for the eagle, but not Victoria. Changing to additive on here fixed me right up with everything except the eyes, which I haven't figured out yet. I really appreciate your help, and will post something after I check out what I have done. (Started rendering a 400 frame animation before I came to work an hour ago.) Thanks again!


Bobasaur posted Thu, 26 September 2002 at 8:17 PM

It always comes up multiply by default. I've seen a few things look good like that but most don't. I've also found that you can completely change the chatacteristics of the material in LW and it doesn't hurt anything. Thus, I've srarted removing the graphic texture from all the parts that don't show (toenails inside shoes). You could probably completely create your own eyeball whites and pupil using just the LW materials. The retina (or whatever the colored part is could probably be created too but might be a bit more work. Or you could just have your character(s) wear sunglasses (and use Lightwave's reflectivity).

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


Norbert posted Fri, 27 September 2002 at 2:43 AM

Or you could download the FREE 'Darktree Simbiont' plugin for Lightwave. It has some procedural eye textures built into it, and you can tweak the eye colors and other stuff.


krimpr posted Fri, 27 September 2002 at 6:43 AM

Wow! Awesome wealth of information here. You guys have put me on the right track, and am definitely starting to get results. My rendered animation worked out well by my standards which, as a newbie, are very low. Now I can go back and try again paying more attention to details and try and improve it knowing that the end result should work out. I'll post something soon, I promise. I'm still in pursuit of a Posimator number. Thanks again.


Bobasaur posted Fri, 27 September 2002 at 6:33 PM

Just make sure whichever Posimator number you pursue isn't married. That tends to complicate things. ;-)

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/