Jcleaver opened this issue on Sep 28, 2002 ยท 5 posts
Jcleaver posted Sat, 28 September 2002 at 8:17 PM
I am having two problems. I'll freely admit that one or both of them could be user stupidity. 1. When trying to use a prop like 3D-Worldz that uses a transmapped plane (?), it doesn't render. The scene renders, but the plane is plain black. 2. Creating a face in the face room. Is there a way to easily use the dynamic hair on a face created in the face room and have it fit? I have tried this, and was hoping there would be a way to mold the hair on the adjusted scalp but I haven't found a way to do this short of scaling and moving the skullcap a little at a time. Conform is grayed out, so obviously that isn't the answer.
Little_Dragon posted Sat, 28 September 2002 at 8:27 PM
Jcleaver posted Sat, 28 September 2002 at 9:16 PM
Thanks. I have looked at the settings in the material room, but it is new enough that I may be missing something. I haven't tried the disabling backfacing polygons. I'll try that next. As to the hair, this is what I had figured. I wanted to use an existing hair model, but I guess I could create a new skullcap and then change the parent of yhe hair. Hmmm.
Jcleaver posted Sat, 28 September 2002 at 9:26 PM
Disabling the "Remove backfacing Polygons" did the trick. Thanks again.
wrpspeed posted Sun, 29 September 2002 at 9:46 AM
thanks for the tip. i had the same problem too