Forum: Poser - OFFICIAL


Subject: Having a blast, with Poser 5 but ...

Jcleaver opened this issue on Sep 28, 2002 ยท 5 posts


Jcleaver posted Sat, 28 September 2002 at 8:17 PM

I am having two problems. I'll freely admit that one or both of them could be user stupidity. 1. When trying to use a prop like 3D-Worldz that uses a transmapped plane (?), it doesn't render. The scene renders, but the plane is plain black. 2. Creating a face in the face room. Is there a way to easily use the dynamic hair on a face created in the face room and have it fit? I have tried this, and was hoping there would be a way to mold the hair on the adjusted scalp but I haven't found a way to do this short of scaling and moving the skullcap a little at a time. Conform is grayed out, so obviously that isn't the answer.



Little_Dragon posted Sat, 28 September 2002 at 8:27 PM

  1. I don't have Worldz, but I can make a few blind guesses. Go into the Material Room, select the plane (or hemisphere or whatever it uses), and check the transparency settings. Also, try enabling/disabling "Remove Backfacing Polygons" in your render options. 2. The conform function only works with figures; the skullcap and hair are props. You'll have to create a custom skullcap after you're finished reshaping the head in the face room. Use the grouping tool on the figure's head and spawn a new prop.



Jcleaver posted Sat, 28 September 2002 at 9:16 PM

Thanks. I have looked at the settings in the material room, but it is new enough that I may be missing something. I haven't tried the disabling backfacing polygons. I'll try that next. As to the hair, this is what I had figured. I wanted to use an existing hair model, but I guess I could create a new skullcap and then change the parent of yhe hair. Hmmm.



Jcleaver posted Sat, 28 September 2002 at 9:26 PM

Disabling the "Remove backfacing Polygons" did the trick. Thanks again.



wrpspeed posted Sun, 29 September 2002 at 9:46 AM

thanks for the tip. i had the same problem too