ged opened this issue on Sep 29, 2002 ยท 3 posts
ged posted Sun, 29 September 2002 at 6:43 AM
Is it possible to have more than one Mimic animated pose at once?? Each time I put a voice pose to my character , every thing is fine , but when I plaace a key frame at the point in the timeline where I want the second part of the speech ( a separate pose) to come in Poser simply starts it from the begining again and therefore destroys all snyc with the previous pose and voice . any ideas for work-arounds , has anyone experienced the same thing? all help gratefully accepted :)
Little_Dragon posted Sun, 29 September 2002 at 7:59 AM
As far as I can tell, all it requires is a simple edit of the pose file.
Open the .pz2 in a text editor. Near the beginning of the file you'll see a section labeled "movieInfo".
Example:
{<br></br><br></br>version<br></br> {<br></br> number 3.0<br></br> }<br></br><br></br>clearFigureKeys 134<br></br><br></br>movieInfo<br></br> {<br></br> numFrames 134<br></br> framesPerSec 30<br></br> soundFile C:Temp3Sabrinaconnery1.wav<br></br> 0 0<br></br> }<br></br>actor head:1<br></br> {<br></br> channels<br></br> {<br></br> targetGeom OpenLips<br></br> {<br></br> keys<br></br> {<br></br> k 0 0.000000<br></br> sl 1<br></br> lin<br></br>
Delete the entire movieInfo section, brackets and all, and save the edited file to the Library folder.
Example:
{<br></br><br></br>version<br></br> {<br></br> number 3.0<br></br> }<br></br><br></br>clearFigureKeys 134<br></br><br></br>actor head:1<br></br> {<br></br> channels<br></br> {<br></br> targetGeom OpenLips<br></br> {<br></br> keys<br></br> {<br></br> k 0 0.000000<br></br> sl 1<br></br> lin<br></br> sm<br></br>
Now you can apply the pose file anywhere in the timeline. You'll need to splice the audio files together and import them into Poser manually.
EricofSD posted Sun, 29 September 2002 at 7:16 PM
I had this problem too, thanks for the advice. I was just assuming that I would have to make several animations and splice them together in Video Wave 5 or something like that.