Schunken opened this issue on Mar 26, 2000 ยท 7 posts
Schunken posted Sun, 26 March 2000 at 1:53 PM
true.northstar posted Sun, 26 March 2000 at 2:17 PM
I think maybe the girl's top should be less transparent so as not to show her nipple, and maybe a little less shiny. The guy's neck looks like it's been broken or something. Other than that I like it, I really like the expression on the girl's face.
DigitalArtist posted Sun, 26 March 2000 at 2:31 PM
I agree......that's a big buldge in his neck.... good work
Ikyoto posted Sun, 26 March 2000 at 4:42 PM
Not bad. To fix the problem wiht the neck check to see which is turned, the head or neck. Then turn that from what it is set at to half and turn the other component the other half.
bloodsong posted Mon, 27 March 2000 at 10:05 AM
heya; this is really good! i like how you have the right hands touching, that is a great detail. you might want to fix the guy's fingernail colour material, they look very dark. also, if it were me, i'd kinda have him looking at her a bit more. right now, he's kinda staring off into space. :)
Schunken posted Mon, 27 March 2000 at 11:52 AM
Thank you all for your kindness help and tips!!! In this forum I will stay longer time because the nice poeple... :-) Ah yes, The neck of the guy needs really a fix and the direction of his view, too... It would be a great feature for poser if you can definate the human flesh as a "weak" material. I mean if you touch it with another person the skin and flesh would be affected (I hope you understand what I mean) Maybe you can simulate that with a morph target??? Andreas
bloodsong posted Mon, 27 March 2000 at 5:13 PM
heya; you can do a sorta interactive flesh deformation with magnets. you would parent a magnet zone to a hand, say, then set the zone's influence to be the other character's arm or chest or whatever. some people have been playing with it, but i dont think anybody's managed to get nice, subtle effects with it.