volfin opened this issue on Oct 04, 2002 ยท 21 posts
volfin posted Fri, 04 October 2002 at 10:04 PM
volfin posted Fri, 04 October 2002 at 10:05 PM
volfin posted Fri, 04 October 2002 at 10:07 PM
volfin posted Fri, 04 October 2002 at 10:08 PM
volfin posted Fri, 04 October 2002 at 10:10 PM
volfin posted Fri, 04 October 2002 at 10:16 PM
nakamuram posted Fri, 04 October 2002 at 11:45 PM
I have the same "poke through" problem when I use collisions. You would think that they could implement some sort of "covers" function and eliminate morphing and conforming entirely. The only morph would be how tight or loose. For example, point at a bra and indicate that it covers the chest and collars "tightly," or point at a skirt and say that it covers the hips and buttocks "loosely". Oh well, maybe in Poser 6!!!
notefinger posted Sat, 05 October 2002 at 3:11 AM
Poser 6? Another 2 years?
Cage posted Sat, 05 October 2002 at 3:12 AM
Hmm. If there isn't a built in feature to move the colliding vertices, I wonder whether a Python script could be written to do the job? There's a Python script which "inflates" an object or figure. If the collision detection can be accessed via Python, maybe something similar to the "inflato" function could somehow be used to displace the colliding vertices? Hmm. Dang, I wish I could program.... Hmm.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
c1rcle posted Sat, 05 October 2002 at 3:36 AM
hmmm how about trying this... take the shin of the trousers and shrink the x&y scale to about 50% on frame one before you clothify, then once it's calculating the cloth settings with collision switched on it should increase the size gradually back to 100% & hopefully by the time it gets to frame 30 it's sure to have worked out the collisions & fixed them.
c1rcle posted Sat, 05 October 2002 at 3:37 AM
oops should be X&Z scales not X&Y
isaacnewton posted Sat, 05 October 2002 at 8:06 AM
A "shrink wrap" function would be enormously useful. The ability to have a piece of clothing form fit itself to a figure using collision detection is such an obvious idea, I'm amazed that it isn't already present.
Maybe CL will put it into the next update. How about it CL?
c1rcle posted Sat, 05 October 2002 at 8:12 AM
it's already here, make the clothing slightly bigger than normal at frame 1 then shrink it while it calculates the settings and it will shrink wrap.
isaacnewton posted Sat, 05 October 2002 at 8:20 AM
That sounds interesting, c1rcle. But I'm not sure I understand what you mean by "shrink it while it calculates the settings" Is this some kind of trick that fools the program into doing something that was not originally intended, or is this a feature? Would you mind giving a bit more detai? Maybe a screen shot? Thanks, Isaac
c1rcle posted Sat, 05 October 2002 at 8:27 AM
yep, I'm working on it right now, what I've done is put the Judy Strappy dress on Mike, I've made the scales for the dress bigger than normal x=134% y=120% z=152% this is at frame 1 of the animation, then at frame 30 I put the scales back to 100% then go to the cloth room & clothify & set collisions up for the whole of mike, if I've got the right settings it should stretch the dress round him. I'll post a pic to another thread once I've got it done.
isaacnewton posted Sat, 05 October 2002 at 8:41 AM
This sounds really cool. If this works then it will be a big feather in CL's cap in my eyes!
c1rcle posted Sat, 05 October 2002 at 8:47 AM
well it work for mike the dresses seem to want to keep their shape & mike doesn't have the chest for those dresses, so I'll try with vicky & morphed out boobs instead
JOE LE GECKO posted Sat, 05 October 2002 at 9:42 AM
JOE LE GECKO posted Sat, 05 October 2002 at 9:43 AM
Sorry for mispelling : should read twice before posting :)
volfin posted Sat, 05 October 2002 at 1:16 PM
I think you have hit on somthing c1rcle. I was hoping someone would come up with an idea. Isn't it great when a group puts their heads together on a problem? *8-) It's a few extra steps, but may be well worth it.
c1rcle posted Sat, 05 October 2002 at 1:26 PM
yeah shame it doesn't work quite like that, it seems you have to make the figure smaller then increase the size as the simulation goes along I think, I'm doing some more experimenting before I can say for sure