Mock opened this issue on Oct 04, 2002 ยท 6 posts
Mock posted Fri, 04 October 2002 at 10:10 PM
markm posted Fri, 04 October 2002 at 11:32 PM
I can't really see it to clearly from the picture . Does it look like a missing polygon ? I noticed this on the new DAZ dragon , that when rendered some of the polygons would not render . I think I adjusted the pixel sample setting to 4 to get rid of it .
c1rcle posted Sat, 05 October 2002 at 3:38 AM
backfacing polygons could be the problem, try switching off the remove option in render settings
TygerCub posted Sat, 05 October 2002 at 6:33 AM
I had the same problem with the antelope pack from DAZ. I'll try removing backfacing polygons to see if that helped me.
Mock posted Sat, 05 October 2002 at 6:56 AM
bloodsong posted Sat, 05 October 2002 at 6:27 PM
heyas; you mean that dark area along the lower tip of the beak looks darker in the firefly render? did you try it without a texture map? i noticed firefly was much more picky about the texture maps it was rendering, much sharper with them. so much more sharp that seams that used to match up don't match up any more. that was annoying. the poser and firefly rendering engines ARE different, and will give different looks. oh, is that the pro pack render and the p5 p4 render? did you do a p4 draft render or a p4 final render? well, they did something to make the two different varieties; so i expect the p4 render engine is not the same in p5 as it was in p4/ppp. but i dunno. i'd try it with no texture map.