AcePyx opened this issue on Oct 05, 2002 ยท 5 posts
AcePyx posted Sat, 05 October 2002 at 10:15 PM
I've upgraded to P5 SR1 and now my displacement mapping no longer works. Try this: Add a high res sphere from the Props. Add Armour of the Ages material (hmann materoials/displaced). Shouldn't that have an ambient colour other than black? Hmmm. Anyway, change ambient to grey, turn production render and render. The pattern is rotated 90%. Hmmm. Again. Try rotating camera 90%, pattern all over the place in preview view. Render. Displacement still everywhere but where it should be. Also, I tried adding a displacement map to Michael. Completely white except 1 black line for test. Entire figure devolps stripes, holes and flaws. Any ideas please?
lalverson posted Sat, 05 October 2002 at 10:31 PM
Attached Link: Mine is working
I have sr1 loaded and displacement maps work fine. in fact; http://www.renderosity.com/viewed.ez?galleryid=257169 was made today using p5 firefly Mike2 and stephnerd posted Sat, 05 October 2002 at 11:24 PM Forum Moderator
Attached Link: Chayne Control
Mine is working too. Have you tried a different setup. Maybe that MAT got hosed [![ngsmall02.gif](http://www.nerd3d.com/Banners/ngsmall02.gif)](http://www.nerd3d.com)AcePyx posted Sun, 06 October 2002 at 7:42 AM
Aha, I've discovered the problem with the body texture - I had the map colours inverted so the texture was literally bulging at the seams. Still no solutio to the Armour of Ages mis-mapping though. Thanks folks. Interesting picture idea laverson. Maybe someone should tell Mike that there's skin cream to deal with that sort of thing nowadays? ;-)
doldridg posted Sun, 06 October 2002 at 8:00 PM
That Armour of Ages is heavily refracted and will behave oddly just on account of the optics. I had no trouble with the weave mesh on a sphere.