Forum: Poser - OFFICIAL


Subject: Millie morphs: suggested nominclature

Jaager opened this issue on Mar 28, 2000 ยท 5 posts


Jaager posted Tue, 28 March 2000 at 5:33 AM

Trav started this but it might be useful if it were more standardized. With 5 major female figures, and now, 2 heads it may reduce confusion. How about a format like this: Mil_Head Nose tip longer.obj Mil_ = the figure (Eve_,NYW_,P3Fem_,P4Fem_) Head = the target group (Chest, lCollar, hip etc) Nose = the part affected (chin, jaw, face, etc) tip longer = what it does If you store morphs in folders, this makes sorting and retreval more easy to do. Jaager p.s. Does anyone else wish clothing textures came with the object they apply to typed on the texture - or at least in the name?


picnic posted Tue, 28 March 2000 at 6:20 AM

I often rename them for that reason. Also, when I was backing up everything to CD's for reformatting, I sorted out all my morphs into folders for various body parts (i.e., nose, mouth, etc.). I agree that with so many it does get confusing.


Traveler posted Tue, 28 March 2000 at 7:28 AM

I will be using: Vick_BodyPartName_WhatItDoes.obj :) Long yes, but crystal clear as to what it does, and who its for :) -Trav


nandus posted Tue, 28 March 2000 at 9:15 AM

I also like Vic better.


melanie posted Tue, 28 March 2000 at 10:44 AM

Since most of the morphs I've used are from Traveler, I delete them once I've installed them. I know where I can get them again if I need them. Saves space and time. On the texture maps, I also wish the artist who created it would put their name on the actual map, for future reference. Several people are doing that, and I'm grateful to them. Melanie