BlueBeard opened this issue on Oct 07, 2002 ยท 7 posts
BlueBeard posted Mon, 07 October 2002 at 4:02 PM
I am thinking of purchasing Carrara. On one hand, I am doing modeling of product and rendering it in Poser at work for product catalogs, etc. At home, I would want to use it to model clothes, hair, etc. for Poser. Does anyone have any thoughts are using Carrara for these tasks? Or would you recommend something else?
MarkBremmer posted Mon, 07 October 2002 at 4:38 PM
I use Carrara commercially almost every day. It's a nice little tool. Mark www.markbremmer.com
glought posted Mon, 07 October 2002 at 4:55 PM
I have been using Carrara to export models for Poser 4 for some time now and I like the results. Poser 5 now has a new Render and Cloth Room that works wonders with Carrara exported models. Exported textures also work with a few adjustments in the render room.
nomuse posted Mon, 07 October 2002 at 6:47 PM
I am not unhappy with it so far. But then, I am an old Ray Dream user and I bought Carrara to be my primary modeller. As work-flow example, I recently created some stone wings for a garden angel. They started with a grey-scale conversion, and I boned them in Carrara to create morph targets before assembling the final model in Poser. Everything worked smoothly and as expected. I had a small problem with materials groups on a different model. I ended up opening the .obj file in a text editor and inserting "usemtl" lines by hand. There was probably a simpler way but that worked. The main problem I have so far is the difficulty of putting a poser figure in there while you wrap a mesh around it. I'm finding I'm doing a lot of jumping in and out. The lack of surface detection in the modelling tools is also a problem. Definately, high on my wish list for v.3 is templating in all windows.
willf posted Tue, 08 October 2002 at 12:36 AM
nomuse posted Tue, 08 October 2002 at 2:11 PM
Hey, willf; is that a Nadia character you are working on there? Looks good so far. Any ideas for King? I agree whole-heartadly about UVmapper (waiting impatiently for Pro to be ported to the Mac). The more complex models I've made invariably have out-of-bounds vertices and need to be remapped. Hair...I admit to cheating. I have a simple hair object from Daz I'm using as a scullcap, growing new vertices off it.
willf posted Tue, 08 October 2002 at 9:43 PM