paul_carduner opened this issue on Oct 07, 2002 ยท 18 posts
paul_carduner posted Mon, 07 October 2002 at 11:00 PM
EricofSD posted Mon, 07 October 2002 at 11:50 PM
New one on me. Did you run the patch? Are you setting to something other than the default render? I've never seen or heard of this problem before.
Darkginger posted Tue, 08 October 2002 at 12:46 AM
I don't know the solution, but it happens to me too!
Zhann posted Tue, 08 October 2002 at 12:47 AM
Hmmmm, how very surreal....
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clay posted Tue, 08 October 2002 at 12:48 AM
There was a problem with this when duplicating or multi -replicating trees, can't remember if the patch fixed it or not, but we did catch it when we beta tested, I just don't remember if that was fixed or not....off to check old logs heheh:-0
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clay posted Tue, 08 October 2002 at 1:04 AM
I can't seem to replicate the problem anymore, after doing various tests with/without leaves, resizing the trunks before and after multi-rep, duplicating single trees with/without leaves and trunk resizing etc. I know it was an issue, but again I can't remember if that was fixed, I know the "pregnant" tree bulge in the middle of the trunk was never resolved LOL!!
Do atleast one thing a day that scares the hell outta ya!!
EricofSD posted Tue, 08 October 2002 at 2:37 AM
The pregnant tree bulge got me a couple of times. I learned to sink the tree deeper into the terrain to fix it.
shadowdragonlord posted Tue, 08 October 2002 at 5:39 AM
(glares at the tree-lab) I await some evolution of this tool, wind sliders? Animating still trees is hardly animation...
paul_carduner posted Tue, 08 October 2002 at 10:10 AM
There is a patch? New information to me. I will go download it now. And yeah... that pregnant tree stuff is really weird
tuttle posted Tue, 08 October 2002 at 12:58 PM
This still happens in the tree lab on full preview even with the patch (the boolean stuff). Are you using a bitmapped texture for the bark?
paul_carduner posted Tue, 08 October 2002 at 2:24 PM
These are all just regular trees. And i have the patch. And it is installed. And there is nothing special going on except that i copied and pasted the trees 1 by 1 a bunch of times. there is no bitmapped texture or anything like that. its just regular trees
AgentSmith posted Tue, 08 October 2002 at 6:04 PM
Shot in the dark - It doesn't have any trans maps applied to it, does it?
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tmac87 posted Tue, 08 October 2002 at 7:40 PM
This came up once before in here about 3 or 4 months ago...
paul_carduner posted Tue, 08 October 2002 at 9:16 PM
no trans maps... they are completely regular brycian trees. strait from the tree editor.
AgentSmith posted Tue, 08 October 2002 at 11:00 PM
I now feel your tree lab pain. ;o/
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ocddoug posted Wed, 09 October 2002 at 1:35 AM
I've had this happen to me before, but not as bad as your example. Usually it's when I have lots of trees with lots of haze. "Pinhead" over at 3dcommune.com would probably know what to do. Doug
Erlik posted Wed, 09 October 2002 at 3:55 AM
Related to that: If I have a very thin cylinder primitive or a an imported mesh, and texture it in Bryce, I get the breaks in the texture like in the trees above. First showed in the lute on my "When the Music's Over" pic. The texture did have transparency, but I removed it. When you come really close, you can still see the breaks. The other time is just a little while ago. I created a model of bow, and the string looks like a half is not there. In regular intervals.
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shadowdragonlord posted Wed, 09 October 2002 at 4:45 PM
I've been trying to replicate these roblems, but have had no luck at all. Just like with the soft shadows in the sky lab, it seems to always work for me. I don't know if it's my version of BR5 or what, or my massive Pentium 3! (it was a joke, everyone)