jroussel opened this issue on Oct 09, 2002 ยท 10 posts
jroussel posted Wed, 09 October 2002 at 11:32 PM
I am trying to make a pathway on a grass terrain, but can not seem to come up with a solution. I tried spray rendering over top of the grass terrain with a dirt mat, but it looked faked.
Does anyone have a know of a way to do this? I'm stumped. Any help would be GREATLY appeciated!
Juanita
ttops posted Thu, 10 October 2002 at 12:27 AM
Attached Link: http://www.temporaldoorway.com/gallery/workshop/terrains/paintinglandscapes/index.htm
Here's how to create a path tutorial link. hope it helps.johnpenn posted Thu, 10 October 2002 at 8:00 AM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=730940
Here's an older thread that covered it as well.mboncher posted Thu, 10 October 2002 at 1:02 PM
If you want to create a path that is raised a little from the surroundings. create a terrain with the path you want to take with the airbrush in the terrain editor. Then click "Erode". "Lower" the terrain and I recommend using "Gaussian Edges" to make sure your path doesn't disappear sharply but gradually if need be. Add weeds at the edges or bushes for a little crafty concealment if neccessary. You can inverse the whole terrain for a sunken, worn path and do a negative boolean operation like Nu-Be suggested. Just an idea to help. It works very well for doing railroad trackbed ballast.
tuttle posted Thu, 10 October 2002 at 1:05 PM
If you want a slightly raised path, just:- 1) Create your grassy terrain 2) Duplicate it 3) Change the mat on terrain 2 to stony (or whatever) 4) In the editor, erase (blacken) all areas that are NOT the path. 5) (optional, to reduce polys) clip terrain 2 6) Move terrain 2 a very very small amount upwards (use the numeric values)
dampeoples posted Thu, 10 October 2002 at 4:32 PM
I did one of these by taking a mountain and almost flattening it, then placing most of it under the terrain line. There are 2 examples of this in my gallery. I'll have to try the other methods mentioned here, though.
pauljs75 posted Fri, 11 October 2002 at 11:09 PM
I have a method almost like tuttle's, except I make the path on the original terrain (slightly lower) and then make the second terrain for the path by cropping off anything besides the path. That way I can have a slight embankment/curb on the side of the path. As for adjusting height, you can do it the numeric way - or do it manually by holding the alt-key and using the move object tool. Holding the alt with it allows you to move just a smidgen rather than the bigger default increments.
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jroussel posted Mon, 14 October 2002 at 12:40 AM
tuttle posted Mon, 14 October 2002 at 7:24 AM
Looks good. For smaller paths I tend to find postwork is good enough and sometimes better than the terrain method.
jroussel posted Mon, 14 October 2002 at 9:52 AM
Thanks Tuttle! I appreciate any feedback you give me. I don't think this method would have worked as well if there hadn't been as much ground fog. It's amazing how many imperfections can be hidden in the fog!