Forum: Bryce


Subject: Help! Creating a dirt path on a grassy terrain

jroussel opened this issue on Oct 09, 2002 ยท 10 posts


jroussel posted Wed, 09 October 2002 at 11:32 PM

I am trying to make a pathway on a grass terrain, but can not seem to come up with a solution. I tried spray rendering over top of the grass terrain with a dirt mat, but it looked faked.

Does anyone have a know of a way to do this? I'm stumped. Any help would be GREATLY appeciated!

Juanita


ttops posted Thu, 10 October 2002 at 12:27 AM

Attached Link: http://www.temporaldoorway.com/gallery/workshop/terrains/paintinglandscapes/index.htm

Here's how to create a path tutorial link. hope it helps.

johnpenn posted Thu, 10 October 2002 at 8:00 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=730940

Here's an older thread that covered it as well.

mboncher posted Thu, 10 October 2002 at 1:02 PM

If you want to create a path that is raised a little from the surroundings. create a terrain with the path you want to take with the airbrush in the terrain editor. Then click "Erode". "Lower" the terrain and I recommend using "Gaussian Edges" to make sure your path doesn't disappear sharply but gradually if need be. Add weeds at the edges or bushes for a little crafty concealment if neccessary. You can inverse the whole terrain for a sunken, worn path and do a negative boolean operation like Nu-Be suggested. Just an idea to help. It works very well for doing railroad trackbed ballast.


tuttle posted Thu, 10 October 2002 at 1:05 PM

If you want a slightly raised path, just:- 1) Create your grassy terrain 2) Duplicate it 3) Change the mat on terrain 2 to stony (or whatever) 4) In the editor, erase (blacken) all areas that are NOT the path. 5) (optional, to reduce polys) clip terrain 2 6) Move terrain 2 a very very small amount upwards (use the numeric values)


dampeoples posted Thu, 10 October 2002 at 4:32 PM

I did one of these by taking a mountain and almost flattening it, then placing most of it under the terrain line. There are 2 examples of this in my gallery. I'll have to try the other methods mentioned here, though.


pauljs75 posted Fri, 11 October 2002 at 11:09 PM

I have a method almost like tuttle's, except I make the path on the original terrain (slightly lower) and then make the second terrain for the path by cropping off anything besides the path. That way I can have a slight embankment/curb on the side of the path. As for adjusting height, you can do it the numeric way - or do it manually by holding the alt-key and using the move object tool. Holding the alt with it allows you to move just a smidgen rather than the bigger default increments.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


jroussel posted Mon, 14 October 2002 at 12:40 AM

Thank you for all your wonderful suggestions to my problem. What a great group of people you are. I ended up "cheating" after all. I did a mask render of the foreground objects and then painted the path on the final image in Photoshop. I had so many overlapping terrains in the image, it was difficult creating a secondary terrain for the path. I hope it doesn't look to faked.

tuttle posted Mon, 14 October 2002 at 7:24 AM

Looks good. For smaller paths I tend to find postwork is good enough and sometimes better than the terrain method.


jroussel posted Mon, 14 October 2002 at 9:52 AM

Thanks Tuttle! I appreciate any feedback you give me. I don't think this method would have worked as well if there hadn't been as much ground fog. It's amazing how many imperfections can be hidden in the fog!