douglas opened this issue on Mar 30, 2000 ยท 5 posts
douglas posted Thu, 30 March 2000 at 4:57 AM
MarkBremmer posted Thu, 30 March 2000 at 5:43 AM
Doug, After you import a mesh, obj, 3ds, or poser file (all the same really), in the model room, from the 'edit' pull down menu, select 'convert to another modeler' and then choose 'vertex'. Mark
douglas posted Thu, 30 March 2000 at 8:12 AM
Thanks Mark, i have tried that before, but with not good results. the geometry dont show up after converting, it just let draw new polilines but I cant see the object I want to modify. I dont know what to do. Doug
MarkBremmer posted Thu, 30 March 2000 at 8:30 AM
Doug, It took me awhile to realize this myself so don't feel bad for missing it. (this is with a poser 3ds export) The object is there but it's very, very small. (it will appear as a little gray dot in the center of the different view boxes) You have to zoom in quite far just to see it. It can be scaled up in the modeling room but then, in the assembly room, it will have to be scaled down. With some other obj files that I've imported, the reverse has been true. They are absolutly huge. In the modeling room I have to zoom out, sometimes to 10 percent, to see it all. I then scale it down to work with it but have to scale the object up once I'm back in the assembly room. Hope this helps. Mark
douglas posted Fri, 31 March 2000 at 4:05 AM
Ok I will give it a try, and lets see what happens. Doug