AgentSmith opened this issue on Oct 14, 2002 ยท 14 posts
AgentSmith posted Mon, 14 October 2002 at 1:17 AM
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EricofSD posted Mon, 14 October 2002 at 1:19 AM
Yup, you can have a ton of fun with alpha pics.
catlin_mc posted Mon, 14 October 2002 at 6:02 AM
I'd like to have tons of fun with this too, there's just one thing......how do you do that ? Catlin
Colette1 posted Mon, 14 October 2002 at 1:59 PM
What is a transmap?
shadowdragonlord posted Mon, 14 October 2002 at 7:31 PM
It's a black-and-white (grayscale) image appied in a texture channel to an object, where the blacker the value, the more transparent, and the whiter the value, the more opaque. Or vice-versa, you can flip the values from within bryce, which is cool. Many of the stock Bryce trees (non tree-lab) use this method to remain on the 1-polygon level.
Colette1 posted Tue, 15 October 2002 at 1:22 AM
OH.
catlin_mc posted Tue, 15 October 2002 at 2:41 AM
Colette1 posted Tue, 15 October 2002 at 12:30 PM
This is really good, is anyone going todo a tutorial on this? I really have no clue what your all talking about:(.
catlin_mc posted Tue, 15 October 2002 at 5:39 PM
AgentSmith posted Tue, 15 October 2002 at 7:02 PM
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AgentSmith posted Tue, 15 October 2002 at 7:08 PM
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"I want to be what I was
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Colette1 posted Tue, 15 October 2002 at 8:25 PM
Thanks guys! I understand a lot better with visuals.:))))
SevenOfEleven posted Wed, 16 October 2002 at 8:23 AM
Thanks for the info. Have seen abstract stuff done on other sites and transmaps look like the way to go.
AgentSmith posted Wed, 16 October 2002 at 3:41 PM
I've also used transmaps to make soft shadows in bryce 4.
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"I want to be what I was
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