Knuten opened this issue on Oct 14, 2002 ยท 7 posts
Knuten posted Mon, 14 October 2002 at 11:58 PM
VIDandCGI posted Tue, 15 October 2002 at 12:02 AM
Looks like someones been bathing in the custard :)
geep posted Tue, 15 October 2002 at 12:27 AM
.............. someone's been throwing eggs at him!
(get the yoke?) ... ( hahahahahaha, I really crack myself up)
[yeah, and YOU are about the ONLY ONE, too, Doc.]
cheers, (anyway)
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
neftis posted Tue, 15 October 2002 at 12:32 AM
Knuten posted Tue, 15 October 2002 at 12:38 AM
Neftis! Thanks! Thanks! Thanks!
doldridg posted Wed, 16 October 2002 at 6:50 PM
And set the trans falloff to zero. I also find that running a displacement channel at about .2 on the hair main texture helps give it realism. See my pic in the wave hair thread. Basically I use: diffuse colour white linked to texture map. diffuse amount 1. specular colour white linked to texture map. specular amount 1 highlight size about .03 Ambient colour black Ambient value 0 Transparency value 1 linked to transparency bitmap Transparency edge value 1 linked to transmap as well Transparency falloff 0 ... ... Displacement .2 linked to texture map.
Knuten posted Wed, 16 October 2002 at 9:55 PM
doldridg, Thanks to you also for the help! I shall try it. After receiving Neftis' advice I tried again, & finally got a hair-like object. (See "P4 in P5 transmap rendering by Knuten on 10/15/02 23:57" for the image.) Previously, while fumbling around, I guess I went a bit hog-wild with "Nodes" to end up with the yolk-hair. :)