Zhann opened this issue on Oct 16, 2002 ยท 21 posts
Zhann posted Wed, 16 October 2002 at 5:11 AM
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DreamWarrior posted Wed, 16 October 2002 at 5:22 AM
I'm no expert, but you have to try different mappings at the material lab. There's a tiny triangle below the texture panels (if I remember correctly) that is a menu. There are many different mapping options. I don't know if the cilindrical would be the best. Maybe you should experiment a little. HTH
Zhann posted Wed, 16 October 2002 at 5:23 AM
Thanks, I'll try it...:)
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
madmax_br5 posted Wed, 16 October 2002 at 5:30 AM
Try sinusoidal mode.
Zhann posted Wed, 16 October 2002 at 5:38 AM
Okay, okay, duh...(waving hands along side of head), had a blonde moment, forgot vases are cylindrical basically, changed the setting, works fine...:)
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Vision is the Art of seeing things invisible...
Zhann posted Wed, 16 October 2002 at 5:41 AM
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
Zhann posted Wed, 16 October 2002 at 5:43 AM
BTW, hope to put some traditional floral textures up for download...:)
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
DreamWarrior posted Wed, 16 October 2002 at 6:08 AM
I'm glad it worked. BTW, that's a really nice texture. Do you make them yourself? If so, how? (If you're willing to share your technique, of course).
cshaftoe posted Wed, 16 October 2002 at 7:14 AM
Apart from the obvious beauty of the vases I love the simplicity of the background and 'table'...VGW The Bryster
Colette1 posted Wed, 16 October 2002 at 11:03 AM
These are very nice. Are you willing to share your technique?
lsstrout posted Wed, 16 October 2002 at 12:56 PM
Before I read your post, I thought the original vases were meant to be some funky form of marble. That floral texture is very nice and looks great on that vase. Have you tried it on any other objects yet? Lin
bikermouse posted Wed, 16 October 2002 at 5:36 PM
zhann, Much better! can you scale it vertically so that the texture stays between the base and the lip of the vase? Other than that it looks perfect. - TJ
Zhann posted Thu, 17 October 2002 at 12:28 AM
The technique is simple, awhile back I did some pencil sketches of traditional floral patterns to use on a client's dresser I was handpainting. I was looking at some of my acrylic still life's and thought why not use floral textures on my Bryce vases...I dug up the sketches, spruced them up in psp, changed the color balance, and voila! Delft vases! Zhann
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Vision is the Art of seeing things invisible...
Zhann posted Thu, 17 October 2002 at 12:31 AM
Oh, and thank you all for the compliments, and bikermouse it does, it's just on a reflective table/background, if that's what you mean...=> Zhann
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
DreamWarrior posted Thu, 17 October 2002 at 2:18 AM
Thanks for sharing, Zhann. It looks that you're a nice painter, then!
bikermouse posted Thu, 17 October 2002 at 9:46 AM
bikermouse posted Thu, 17 October 2002 at 11:27 AM
good rendering,
-TJ
bikermouse posted Thu, 17 October 2002 at 2:06 PM
Looking at the one with the most white space somehow reminds me of a uvmapper texture file.
Zhann posted Thu, 17 October 2002 at 7:36 PM
Hmmm....well, I'm not sure, I still don't know how Bryce figures texture placement on an object. What if you wanted and allover pattern? Extra white (or whatever color) wouldn't do...the texture above was duped and seamed so it would be bigger, that's what you see on the side, I'm working on making them seamless...your first example I like alot, the second would be good for say, a medallion on the vase...
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Vision is the Art of seeing things invisible...
bikermouse posted Fri, 18 October 2002 at 9:05 AM
Zhann, Then just place the white in the vertical direction, so you would have control on overlap. fine adjust tn the texture editor- in your texture box that comes up when you select an attributr such as ambient, the upper left button gives you access to scale, offset and rotation. I thought of an experiment you could try. If you can export your vase as an object, you could map it in uvmapper and see if the map that uvmapper creates works correctly as a bryce texture. The mapping modes would probably have to be the same, but the time you spent with it could be well worth it to gain mastery over the placement of textures in bryce objects. I'd try this one myself but I can only export as obp (another limitation of B3.1). anyrate good luck with the seamless thing, -TJ
Zhann posted Sat, 19 October 2002 at 3:14 AM
Thanks, I might try that, I just dl uvmapper recently... Zhann
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...