Forum: Poser Technical


Subject: Curve Weirdness

_dodger opened this issue on Oct 16, 2002 ยท 14 posts


_dodger posted Wed, 16 October 2002 at 7:00 AM

Okay, I've currently been making characters the hard way -- Making CR2s from either hacked existing CR2s or, call me crazy, from scratch. However, it's not easy to make one *totally* from scratch, and though I had bad experiences with the PHI method, I went ahead and tried it again. I decided to go for something infinitely simple -- a bendable stick (chamfered-cap cylinder in seven pieces). That and I wanted to examine the CR2 it made to determine how to put curve dials in. Now, I tried it with both a curve version and a non-curve version. The structure goes like so: SegR3, SegR2, SegR1, Seg0, SegL1, SegL2, SegL3. The non-curve version works fine. The curve version works fine *except* for the joint between Seg0 and SegR1. If I switch Curve to 0, it works like the non-curved one, and looks okay but not curved. If I leave Curve at 1, a weird thing happens: SegR1 seems to not actually curve, but to recede in the distance. This just sounded to me like a JP issue, but it doesn't seem to be because -- check this out -- it seems to recede *from both the front and back*. If I view it from above, it's fine, no receding, it's not bent. If I view it from the exact front or the exact back, SegR1 doesn't seem to be connected to SegR0. If I angle up a little, it's receding back, and SegR1 is *always* behind Seg0, from either side. I should add that the problem doesn't happen to SegL1, on the other side with the same settings. Has anyone else encountered this? Can you tell me how to get around it?