Forum: Poser - OFFICIAL


Subject: Cl told something about a second patch...

thgeisel opened this issue on Oct 16, 2002 ยท 7 posts


thgeisel posted Wed, 16 October 2002 at 9:47 AM

early this week. any news about it? release date?what it will fix?


JeffH posted Wed, 16 October 2002 at 12:16 PM

It's supposed to fix the things SR1 missed.


thgeisel posted Wed, 16 October 2002 at 12:48 PM

Thanks jeff ;-))


reiss-studio posted Wed, 16 October 2002 at 2:52 PM

I've heard there's news coming real soon.


Misfire posted Wed, 16 October 2002 at 3:03 PM

Today soon? :-)


Crescent posted Wed, 16 October 2002 at 6:33 PM

I have no clue if it's stable, etc. so don't blame me if anything bad happens! I'm going to offer my system up tonight as a sacrifice to see if it helps resolve all of the Problem child 5 problems I'm having.


Crescent posted Wed, 16 October 2002 at 6:41 PM

It looks like SR2 includes SR1 fixes. Here's the new stuff for SR-2: ------------------------------------------ APPLICATION ISSUES NEWLY ADDRESSED BY POSER 5 SR-2 ------------------------------------------ - Fixed forced power of 2 texture scaling and improved other texture scaling functions for improved image quality when rendering. - Fixed several large memory allocations during rendering and when looking for missing textures. - Updated default Face room textures to better match the figure texture. - Ray traced shadows now properly appear in reflections. - Objects set to not cast shadows no longer cast shadows in ray tracing. - Activated Depth Cue and Atmospheric rendering capabilities as a new object selection in the material room. - Speeded up checking for possibility of transparency in ray traced shadows. - Further speed improvements when rendering. - 0 length hairs are no longer generated into the rendering engine, eliminating a crash. - Poser will no longer incorrectly detect an insufficient disk space situation. - Resizing the render window while rendering no longer causes application/window errors. - Fixed crashes with textures larger than 4K by automatically scaling them down to 4K. - Importing 3DS models with 0 length polygons no longer causes a crash. - Vertex groups now display correctly in orthogonal cameras. - Fixed possible divide by zero error (renderer) - Fixed crashes when reading empty shader trees in material libraries. - Fixed an XML problem in the Render Options dialog where the Render Now button wasn't the right size. - Fixed a crash that occurred when users reduced the number of frames in an animation using the Render Options dialog. - The Render To New Window option now appears at either its set size or slightly smaller than the user's screen space (whichever is smaller) instead of defaulting to the Document window size. - Fixed a render crash caused by improper data culling and added extra data checks. - Improved ear morphs in the Face room. - Improved zoom handling in the Face room (vertical mouse motion now supported). - Renderer default no longer culls back-facing polygons. - Clicking the CLOSE (X) button in the render window no longer causes a false crash report. - Deactivated menus while simulating cloth & hair. - Fixed Library window height problem. - Text visibility issue in the Hierarchy editor is fixed. ------------------------------------------ CONTENT FIXES/ENHANCEMENTS ------------------------------------------ Poser 5 Service Release 2 contains the following content fixes and enhancements: - Full body morphs are now enabled on all iterations of the Poser 5 Nude Female (Judy) figure. - Added Left Collar morphs to enable full body morphs on all iterations of the Poser 5 Male (Don) figures. - Added a new "Ear Morph? parameter dial group with morph targets to all iterations of the Poser 5 Male (Don) figures. - Added X,Y, and Z Translate channels for eye geometry in the Poser 5 Nude Female (Judy) figures and in the Poser 5 Child (Will/Penny) figures. - The >=Preview? material color is now white for all figures and attached hair props. - The Walk Designer now includes a set of updated files for improved performance. - Conforming clothing functions properly after a render. - The "Penny Casual" figure's inner elbows have been fixed. - When Inverse Kinematics (IK) is disabled, rotating the figure 180 degrees no longer "breaks" conformed clothing. - The ankle geometry on the Poser 5 figures no longer deforms when the USE LIMITS option is enabled.