Supreme opened this issue on Oct 16, 2002 ยท 10 posts
Supreme posted Wed, 16 October 2002 at 9:58 AM
I have the basic Grasp now of Bryce apart from how do i create more advanced objects like chairs?? Can a image be inserted in and then marked out by points and then made into a 3d object? (much like Lightwave and MAX)?? or is there another way of creating advanced objects?/
tuttle posted Wed, 16 October 2002 at 1:00 PM
I need to create a chair for my challenge entry, which I haven't started yet, and I intend to create it in Bryce. I also needed a chair for my Rendo Cover Comp entry, but because I wanted a padded armchair rather than a simple wooden one I modelled it in Cinema4D because it was quicker and I'm lazy. But I could have done it in Bryce, no probs. You can create almost anything in Bryce if you have the patience. There's no trick to it, but you need to have a good grasp of boolean and intersect functions at the very least. All you do is choose your object, sketch it out (or just think of it if you're lazy like me) then build it from Bryce primitives!
lsstrout posted Wed, 16 October 2002 at 1:11 PM
I have no idea about inserting the image... But to make objects you have to learn the fine art of booleaning and intersecting. When you click on the A button for the attributes, you can make the object positive, negative, neutral or intersect. By using these options you can cut out squares or circles or combine things to make a more complex object. Play around with this or track down a tutorial if it doesn't make sense. It takes practice. Lin
Supreme posted Wed, 16 October 2002 at 2:31 PM
That seems a quite hard way of doing it .. I also have Cinema 4D at work so how it it easyer by that?? Is there no way of using photoshop to create a 2D image then importing into Byrce to then Extrude??
AgentSmith posted Wed, 16 October 2002 at 4:00 PM
Bryce does not extrude in the traditional sense. Cinema 4d can be easier if you know how to use Cinema 4D better than Bryce. Without knowing your specific knowledge of each program, we can't really tell you which would be easier for you. I can build almost anything in Bryce, but give me Cinema, I don't know if I could create a sphere. Building in Bryce comes down to Booleaning of primitives, and of creating meshes through the terrain editor which is basically a greyscale to height map. You have to be able to Exactly 2D draw what you want your mesh to look like. Bryce doesn't use points, in the way you are mentioning. Inserting images for guides to build points for meshes isn't done in Bryce either, there's not much point in doing so, since Bryce doesn't use points. AgentSmith
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Supreme posted Wed, 16 October 2002 at 4:10 PM
Whilst were on the subject of Bryce designs.. How was the circle on the right created to make it look so photorealistic and the shading look so soft.. http://www.renderosity.com/viewed.ez?galleryid=261521&Start=109&Sectionid=2&WhatsNew=Yes thnx..
tjohn posted Wed, 16 October 2002 at 6:13 PM
400 soft shadow lights in a dome-shaped array. I think rayraz says it took 6.5 days to render. Does look very real.
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AgentSmith posted Wed, 16 October 2002 at 6:49 PM
Man, (some of) you guys are masochists when it comes to lighting, lol...
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Rayraz posted Thu, 17 October 2002 at 7:04 AM
Hey that's my image! I am honored that you like my image. The soft-shadows aren't necesary all the time, but because I wanted to play with the overall brightness/contrast in PSP the light needed to be perfectly soft. If you don't need to increase the contrast you usually don't need soft-shadows. Rendering without soft-shadows goes 10 times faster if not 20 times. I also used true-ambience (premium setting) for the render. Here's a tutorial on making lightdomes:http://www.bryceanworlds.com/pages/simulated_radiosity1.html
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Rayraz posted Thu, 17 October 2002 at 7:17 AM
some other lighting tutorials: http://www.3drender.com/light/3point.html https://www.walkereffects.com/support/tutorials/chlighting_tutorial1/ http://www.computerarts.co.uk/tutorials/type/tutorial.asp?id=28031 I haven't tested them, but I think the basics of these (non-bryce) tutorials can be applied in any 3D program.
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