Nosfiratu opened this issue on Oct 16, 2002 ยท 95 posts
Nosfiratu posted Wed, 16 October 2002 at 6:41 PM
Wouldn't it be cool if Poser 5 offered atmospheric/volumetric effects? Your wish is our command! The beta Poser 5 Service Release 2 includes an all-new Material room root node, which allows you to create atmospheric effects such as fog, haze, clouds, smoke, etc. in your Poser 5 scenes. To select it, use the OBJECT pull-down menu in the same manner as if you were selecting the Background node. The Atmosphere node has the following attributes: - DepthCue_On: Checking the DEPTHCUE_ON checkbox enables depth cueing, which varies all surface material colors from their original lit colors to the specified depth cue color (see below). This gives an effect similar to enabling the Depth Cueing option in the Document window as described in your Poser 5 Reference Manual. - Volume_On: Checking the VOLUME_ON checkbox enables volumetric effects. You can enable depth cueing and/or volumetric effects individually. - DepthCue_Color: The color to use when applying the depth cueing. - DepthCue_StartDist: Distance from the current camera at which the depth cueing effect begins. This distance distances is not necessarily displayed in Poser distance units at this time. - DepthCue_EndDist: Distance from the current camera at which the depth cueing effect ends. This distance distances is not necessarily displayed in Poser distance units at this time. - Volume_Color: Color of the volumetric effect. - Volume_Density: Strength of the volumetric effect. - Volume_StepSize: Distance between rendering samples taken through the volume. Lowering this value increases render quality and increases render time. - Volume_Noise: Random factor added to the sample. This attribute can help balance out the effect of larger step sizes (see previous attribute). You can connect nodes to the color and density attributes for more complex effects. Note: Bright infinite lights can wash out volumetric effects unless you use a very low density. Volumetric effects are most successfully used with both spotlights and carefully controlled density numbers. Also, Volumetric lighting effects only appear over a rendered object. They do not appear over an empty background, even when a background shader is in place. You need at least one object in on screen in order for volumetric lighting effects to be visible. Note: This is a "bonus" feature that is not yet fully implemented or documented. As such, we are unable to offer technical support, although we always welcome bug reports. Anthony Hernandez Curious Labs
Nosfiratu posted Wed, 16 October 2002 at 6:45 PM
Nosfiratu posted Wed, 16 October 2002 at 6:46 PM
lordbyron posted Wed, 16 October 2002 at 6:47 PM
Anthony, Thanks for the heads up. It is well appreciated. --lb
Nosfiratu posted Wed, 16 October 2002 at 6:47 PM
neftis posted Wed, 16 October 2002 at 7:09 PM
WOW!!!! WAY TO GO BOYS!!! I am soooo glad and excited about this new gift!!!!I just can't wait to play with it.... Come on Download....come on.....LOL THANKS CL ...THANKS THANKS and thanks again! ;)
Little_Dragon posted Wed, 16 October 2002 at 7:24 PM
THANK YOU!!!
Now, how about particles?
Dave-So posted Wed, 16 October 2002 at 7:30 PM
great stuff..Anthony :) how about render times ?
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
neftis posted Wed, 16 October 2002 at 7:45 PM
Anthony, would you mind sharing some of your settings to help us understand it and make good use of this new feature? You have done great images....can you just give us some details about them? It would be great! Mychelle-Anne
Nosfiratu posted Wed, 16 October 2002 at 7:48 PM
These images aren't mine, but I'll ask the artists (CL's Joe Grover and Al Wilbrand) to post their settings.
dcasey0284 posted Wed, 16 October 2002 at 7:51 PM
Anthony, Thanks! This is exciting. Hope this addresses some of the 'C Exception errors'. Looks from the 'read me' that it might. Mahalo! And Mahalo to CL!
neftis posted Wed, 16 October 2002 at 7:52 PM
Thanks a bunch!! it will be very usefull for us!! I am trying it as we speak...I had no prob instaling the patch so far! keep in touch! ;)
DaveK posted Wed, 16 October 2002 at 7:55 PM
Too Cool!!!!!!!!
pzrite posted Wed, 16 October 2002 at 8:03 PM
Wow! I was just wishing last night I would have something that for a Poser scene I was working on. See, dreams to come true!!! THANK YOU!
AprilYSH posted Wed, 16 October 2002 at 8:17 PM
oh. my. stunned
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a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part
Marque posted Wed, 16 October 2002 at 8:33 PM
Yeah yeah, particles!!! Nice work CL, thanks! Although one thing does suck, I work in P4 now and my wheel on my mouse doesn't work, making me crazy...er lol Marque
Dave-So posted Wed, 16 October 2002 at 8:37 PM
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
capsces posted Wed, 16 October 2002 at 8:43 PM
Anthony, I want to know how the object in the first image was made. It looks like some type of hair, but how was it made? Beth
krazik posted Wed, 16 October 2002 at 8:44 PM
It's P5 hair on a sphere. Hopefully lawndart can explain in more detail how he did it.
Dave-So posted Wed, 16 October 2002 at 8:53 PM
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
LarryWBerg posted Wed, 16 October 2002 at 8:54 PM
The atmospheric lighting will add on to the current lighting. It adds up as you step through space. You'll probably get better results just lowering the atmosphere color value to make it darker in the atmosphere node, or by setting the density to a lower number. You can also plug a 3D texture (like turbulence) in to the color input of the atmosphere node. This helps a lot. Scale up the turbulence to scales of 8 looks pretty good. Currently, all lights in the scene will add in to atmosphere, so too many lights will quickly blow out the scene. You can adjust rendering time of atmosphere by taking larger steps through the space (stepsize). If step sizes get too large, you'll start seeing banding. Then you can add noise to it (1 or 2) to make that better. This can speed up atmosphere. But, in general, for many renders, the atmosphere computes relatively quickly (for what it's doing). Larry
reiss-studio posted Wed, 16 October 2002 at 8:57 PM
heya, Dave-so, you might need to turn on shadows for the light that has the atmospheric effect. In PowerAnimtor, and Maya you use atmosphere on a light, and the shadows are how you get the "rays" haven't tried it in p5 yet
Dave-So posted Wed, 16 October 2002 at 9:08 PM
Hi all.... It appears, as Larry stated, to lower the density... The renders I did above definitly washed out the character. It seems difficult to not do that and still see any atmospheric effect. Also, you have to have an object for the light to hit....or will affect visible light???
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
sirkrite posted Wed, 16 October 2002 at 9:14 PM
This is a very neat feature. Thanks! :)
Ajax posted Wed, 16 October 2002 at 9:23 PM
This looks really cool. What I would REALLY like though is if you guys added a simple point source light so I could put a lightbulb in the centre of a ceiling and light up a whole room. Another great lighting feature that wouldn't be too had to implement would be a universal ambience setting that adds a user chosen amount to the ambience of every material on every object in the scene. That would make lighting much easier to fake in room interior scenes.
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nerd posted Wed, 16 October 2002 at 9:23 PM Forum Moderator
Dave-So posted Wed, 16 October 2002 at 9:57 PM
hmmm. I can't get the above at all...the light cone does not show up.... My parameter dials are different as well...dist start/end are below the angle setings..also, no point at function... or do you have an invisible primitive cone in the scene
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Nosfiratu posted Wed, 16 October 2002 at 9:58 PM
No, a single spotlight.
nerd posted Wed, 16 October 2002 at 10:01 PM Forum Moderator
Light parameter tab, check "Spot Light" Then Object > Point at... Pick the figure's head or something.
Dave-So posted Wed, 16 October 2002 at 10:02 PM
Another hmmmmm.... Then I can't see the light :) I must be doing something wrong... could someone run through step by step...render settings and so forth ???
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
neftis posted Wed, 16 October 2002 at 10:04 PM
same here Dave-So...I haven't succeed yet...and my panels are also different from yours nerd 3d...I wonder what I am doing wrong??? all I got is a white ball...shall I put a black background??or is there a global light setting?
Dave-So posted Wed, 16 October 2002 at 10:09 PM
I think we have a different program...again
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
nerd posted Wed, 16 October 2002 at 10:09 PM Forum Moderator
neftis posted Wed, 16 October 2002 at 10:13 PM
Thanks Nerd, for your help!!I feel sooooo un-smart right now!! LOL
alamanos posted Wed, 16 October 2002 at 10:18 PM
alamanos posted Wed, 16 October 2002 at 10:20 PM
I menat angle start =0 angle end =30
Dave-So posted Wed, 16 October 2002 at 10:24 PM
nope...if I put a primitive...make it about 98% transparent, I get light on it....can add turbulence etc..some cool effects, but the light itself does not show any volume....
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Dave-So posted Wed, 16 October 2002 at 10:29 PM
you have to have a backdrop or something else in the scene ???? Sorry...just keep trying..I do have a cool one about to pop out :)
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
neftis posted Wed, 16 October 2002 at 10:32 PM
I really begin to think that CL sent me an earlier version of p5 and that the patches just won't work...why are my panels different from the ones I see here? Also I can't get any volumetrics at all...just on the object...not around it...I only get the flat background color? Anthony?? is it possible that some of us have not the same p5 version as the others??
Dave-So posted Wed, 16 October 2002 at 10:32 PM
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Dave-So posted Wed, 16 October 2002 at 10:34 PM
Yo..neftis...my panels are different as well...were yo in that first shipment ?
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
neftis posted Wed, 16 October 2002 at 10:40 PM
I would say in the first 'in Europe'...and you?
sirkrite posted Wed, 16 October 2002 at 10:43 PM
I got mine on 9/13/02 and my panels are the same. But I'm not getting the volume in the light. :(
neftis posted Wed, 16 October 2002 at 10:44 PM
Gee...I feel better now that I have tried with a backdrop!!!! LOL If you don't want to feel idiot like I do now...just put a backdrop behind your scene ok? ;) THAAAT was my prob! little little neftis....so little....
movida posted Wed, 16 October 2002 at 10:47 PM
can we clear the materials manually yet, or is it still "close down Poser and restart"?
Dave-So posted Wed, 16 October 2002 at 10:53 PM
No one said to use a backdrop...but in the readme it says that it only affects objects...in my early, terrible renders, I used a transparent cone, but I had the volume density too high, so it washes all out as its too bright. that last one has a backdrop, and you can see it in the one by alamanos. BUT, Anthony stated you only need the light..so I'm still not sure about the whole deal :) I have another rendering with turbulence in the volume color channel...but when you look at it, the light appears to be only at the backdrop, not enveloping the character.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Dave-So posted Wed, 16 October 2002 at 10:56 PM
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
sirkrite posted Wed, 16 October 2002 at 10:56 PM
Figures! Nerd gets it, he has his backdrop prop. ;) Maybe that could be added to the readme. Well it does work. :)
sirkrite posted Wed, 16 October 2002 at 11:00 PM
reiss-studio posted Wed, 16 October 2002 at 11:08 PM
It does say that you have to have an object in there for the effect to render over (even if it's just a backdrop)
neftis posted Wed, 16 October 2002 at 11:14 PM
well guys...it really works...but I defenatly need some practice...not today tho...it is already 6:12 am here...I haven't slept all night...so I'm off to bed! Hugs to all! ;) Mychelle-Anne
Dave-So posted Wed, 16 October 2002 at 11:24 PM
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
sirkrite posted Wed, 16 October 2002 at 11:25 PM
Well, maybe it should be rephrased to an object behind the scene for the effect to render over.
yarp posted Wed, 16 October 2002 at 11:36 PM
So goood
Yarp - author of P3DO Organizer for Poser
hauksdottir posted Thu, 17 October 2002 at 12:18 AM
Underwater effects? Hint, hint!! How far away can the backdrop be?
neftis posted Thu, 17 October 2002 at 12:18 AM
nerd posted Thu, 17 October 2002 at 12:27 AM Forum Moderator
Attached Link: Nerd 3D Tutorials
OK folks a Tutorial is ready http://www.nerd3d.com/Tutorial/Tutorials.htm [![ngsmall02.gif](http://www.nerd3d.com/Banners/ngsmall02.gif)](http://www.nerd3d.com)Philywebrider posted Thu, 17 October 2002 at 4:00 AM
Neftis Can you post your dail set up. Do we have different P5's out here? Several people on this thread have asked this question. Did I miss the answer? Anthony I recieved one of the first P5's shipped, does this mean my dials/rooms etc are different. Maybe this is why some people are having problems, and some aren't, not because of different systems, but different P5's. Are the early P5's lemons? Dave "I think we have a different program...again" ???? "...again"?
Nosfiratu posted Thu, 17 October 2002 at 4:01 AM
No difference at all in shipped P5 versions.
Dave71 posted Thu, 17 October 2002 at 5:15 AM
there is no difference in the dials, you can drag and drop them to any spot... I think i figured my problem..thanks this is very cool.
wolf359 posted Thu, 17 October 2002 at 5:19 AM
Spanki posted Thu, 17 October 2002 at 5:56 AM
Is that C4D Wolf?
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Dave-So posted Thu, 17 October 2002 at 7:37 AM
Different programs--again...I said this because there is such a difference in performance, action....problems...as if we had totally different programs... now, we have dials in diferent positions...I don't have P5 open right now,but you can move the dials separate from the palettes ????
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Dave-So posted Thu, 17 October 2002 at 7:59 AM
Thanks for the Tut, nerd :) Its actually very simple....
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
pdxjims posted Thu, 17 October 2002 at 8:39 AM
This is freaking great! CL came through with something added to pay us back for the bugs, and I think its worth it. I was having some problems until Nerd (thank you!) came up with his tutorial, and now it works fine. It's simple, quick, and really adds a lot to the product. Thanks CL! And thanks, Nerd!
JohnRender posted Thu, 17 October 2002 at 8:59 AM
We get volumetric lights and fog? Yes this is a cool fetaure, but it still seems like a pretty cover on a broken-down package. Yet again, CL distracts us with some amazing "development" shots so we don't ask questions about the more serious issues. How about multiple levels of real, working UNDO and REDO? How about a history palette like Photoshop? How about a real user interface and not the "cutsey" hands and "trackball"? How about actual placement of lights (instead of on a "globe")? How about characters with full body morphs that are as advanced as Vicky & Mike? How about a standardized naming system to all the objects? If we can't get Poser 5 to work on our PC, can we get a full refund? Will CL continue to use the Interlock system even though so many people have complained about it? Why do we have to pay money for a product and then be a "public beta-tester"? If I am beta-testing a product, I am not going to pay hundreds of dollars for it! Does everyone remember the "California Dreaming" post by kupa? "Wow" "Amazing" "Release Poser 5 now". And he failed to tell us that those shots were made on a development copy of Poser 5 by the programmers who knew what to do to not crash the program. And what happened when the public started using it? I want to see more bug fixes and more issue-resolution than new features! What good is "volumetric fog" if I can't get past the registration process because of an XML parsing error or I get a C+ violation error when adding an object to the scene?
Marque posted Thu, 17 October 2002 at 9:23 AM
Followed the tutorial 3 times to the letter and am still not getting this effect. All I get is a spot on the character. What could I be doing wrong here? Marque
Disciple3d posted Thu, 17 October 2002 at 9:53 AM
I believe I speak for everyone here when I say, "Hot Dang!"
If you want to up your content game, get schooled to be a pro with Sixus1 Mentoring today!
Marque posted Thu, 17 October 2002 at 10:21 AM
Followed it to the letter but didn't look at the pics with it close enough....arrrgh! Forgot to turn on the Volume_on....duh Marque
Marque posted Thu, 17 October 2002 at 11:04 AM
Helps to check the Volume_on box. So MUCH to learn, but lots of fun.
Marque
Dave-So posted Thu, 17 October 2002 at 11:29 AM
JohnRender...you are right...and they are. If you've read my posts, and a few others willing to speak up..you know I was pretty vocal about the bugs....' Let me say, with this newest patch release...yes a beta...and I quite frankly don't like that approach either...but so far I have a working copy of Poser5...which I didn't before....I haven't had a chance to push it yet, so perhaps some stuff will pop up, such as the non-existant spotlights....but overall their work seems to be progressing.. No excuses for the original fiasco, but CL is getting things in order. Not too sure what I think about this beta patch...although CL is surely not the first company to do this. It does give the patch more exposure prior to the official release...and no one is forced to download it...the option is there to wait---or you can help them out. If you're a Poser fan, I think helping is a nice thing to do, although we shouldn't have to...contradictory ???
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Lawndart posted Thu, 17 October 2002 at 12:02 PM
This is not the post for this discusion guys. There are only about 100 other ones you can keep posting to if you feel the need. I suggest reading the original post by Kupa on why there is a beta of SP2.
Lawndart posted Thu, 17 October 2002 at 12:04 PM
Oops-- SR-2 :) All the best, Joe
neftis posted Thu, 17 October 2002 at 12:21 PM
Attached Link: http://membres.lycos.fr/mymi12fourmie/ALIENPLAN.avi
I made a little anim,but with the divx compression..it don't look so good...but here it is anyway...JeffH posted Thu, 17 October 2002 at 12:26 PM
JohnRender, Why don't you post your opinions under your usual name instead of this clone account? Do you have something to lose by speaking as yourself? -JeffH.
Lawndart posted Thu, 17 October 2002 at 12:52 PM
Marque posted Thu, 17 October 2002 at 1:09 PM
Ouch! Now that was bad! lol Marque
Lawndart posted Thu, 17 October 2002 at 1:16 PM
LOL... Well I'm glad that at least one person got it. If 1 person gets it you know it didn't go to waste.
Marque posted Thu, 17 October 2002 at 1:21 PM
It does look pretty cool though, would make a great crown. Marque
Philywebrider posted Thu, 17 October 2002 at 1:24 PM
LawnDartLawnDart Double ouch! I got it...I sorry to say. :oP
bloodsong posted Thu, 17 October 2002 at 1:40 PM
heyas; i noticed some weirdness with the light dials with the older lights being loaded. sometimes they would have different names for the r/g/b settings, and some of the old lights don't have some of the new controls. this especially happens if you delete the default lights in your scene before loading a light set. and yes, you can drag the dials around in the parameters palette. be careful, you might stick them in a group where you don't want them.
wolf359 posted Thu, 17 October 2002 at 5:15 PM
"Is that C4D Wolf?" OK i tried to sneak one in there ;-) But the one image by Marque Looks very good!!! this is a much needed addition to poser. -wolf359 founding member of "the 12 animators"-
hauksdottir posted Thu, 17 October 2002 at 5:27 PM
Joe, We got it, even if you could have used a bit more red and a lot less magenta. ;^) Carolly
Lawndart posted Thu, 17 October 2002 at 5:42 PM
Buh dump bump chhhh... <--- That's a rim shot. LOL
Philywebrider posted Thu, 17 October 2002 at 6:22 PM
Have Pity Pleeeease.
capsces posted Thu, 17 October 2002 at 9:07 PM
Hi Joe, If that is Poser hair, how are you bringing the tips to those points? Beth
timoteo1 posted Fri, 18 October 2002 at 1:57 AM
OH YES!! THANK YOU CL!
This looks very promising, and is an exciting add-on. With SR-1 and now 2, I have a much more stable and fun Poser 5. A compiling a list for SR3, and I know there are some things we will never see in this release, but I'm happy to say I am MUCH less irritated than I was a few weeks ago.
timoteo1 posted Fri, 18 October 2002 at 1:58 AM
One thing about this new pseudo-volumetric lighting ... can some please post a render (someone like Nerd, Nosfiratu, ahem-hem) of volumetric lighting "casting self-shadows" ? That is the effect of light coming through a window into a room and you see the rays with underlying shadows. Probably not wording this well as I'm incredibly tired, but I'm sure someone out there understands what I'm talking about. Neftis's alien animation is interesting, but the shadows being cast "into the light" look more like they are being cast onto a wall behind the alien rather than through the light. Perhaps this is just a limitation of this being a pseudo-solution? Or would some other object well behind the figure help complete the illusion? _Tim
wolf359 posted Fri, 18 October 2002 at 5:02 AM
I see what you mean Tim, in an animation with Dynamic camera movements. this simulated volumetric light might not be convincing -wolf359 founding member of "the 12 animators"-
Lawndart posted Fri, 18 October 2002 at 12:40 PM
Hi Beth: That is Poser5 hair. You can use the "Clumpiness" dial to get that efect. It's pretty cool. Joe
Spanki posted Fri, 18 October 2002 at 2:45 PM
Does the clumpiness setting clump together hairs grown from the same polygon (one guide-hair group) ?
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Dave-So posted Fri, 18 October 2002 at 2:54 PM
The clumpiness dial does not seem to be doing anything.... Is there something else that needs to be done first? Yes...I have hair on the guys head :)
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
capsces posted Fri, 18 October 2002 at 3:50 PM
Heck Joe, I can't get it to look like yours, but am off to play some more. Thanks, Beth
Lawndart posted Fri, 18 October 2002 at 7:10 PM
Dave-So posted Fri, 18 October 2002 at 8:45 PM
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854