Stormrage opened this issue on Oct 16, 2002 ยท 6 posts
Stormrage posted Wed, 16 October 2002 at 9:50 PM
Okay so I am in for the long haul. Just got poser 5 to see what I can manage to do with it.. and.. now I found a problem I can't solve.
I have Supermorph people.. Massive amounts of morphs on one character. Supermorph posette has about 300 which was no problem when I was in Poser 4. Not a problem in Poser 5 that I can see either buttttttttttt..
I needed to resave her because my Thumbnail is gone. Not a problem Went to save and it caught exception c.
Load her again.. she's fine.. morphs seem to be fine but her mapping is gone.. at least on her eyes. they come out weird.. No map will apply.
Do I need to put her back in? or is it something I am doing wrong?
Help please.. my backup is 4 gigs compressed. and I really don't want to load up the archives and search for it.
Spike posted Wed, 16 October 2002 at 9:58 PM
Ya might get a better reply in the POser SR-2 forum.. Your post might get swallowed in here.
You can't call it work if you love
it... Zen
Tambour
reiss-studio posted Wed, 16 October 2002 at 10:13 PM
Attached Link: SR-2 Poser 5 forum
here's the link for the forum spike's talking about... it's also up on the top of the page cheers!Stormrage posted Wed, 16 October 2002 at 11:31 PM
oops S thank you :)
lalverson posted Thu, 17 October 2002 at 4:10 AM
Ah, that is something poser4 PP did on me some figures when saved get a whole new obj made for them. if that is so then you will find that OBJ in the folder you figure normally lives and the cr2 now points to it. the mapping for the eyes is the same you just have to re-appie the textures, set the materials for the eyes and resave and then it should make a png and work correct from there. at least that is what happened everythime I resaved a eve V3 that used the eye props.
epitaph posted Thu, 17 October 2002 at 7:43 AM
Just in case the beta release didn't do a great job at the power of 2 scaling. check the texture sizes and see if it's a problem by converting the texture sizes to a power of 2. One problem I ran into when I used a texture that was 4096 gave me the C exception error. Change the texture size to 2048 and see if it gives you the same error.